Tag Archives: 8-bit

Gunfright, Atari 8-Bit

One of the better Atari 8-bit homebrew Ultimate conversions, Gunfright was ported by Mariusz, Jose Pereira, Emkay and Saul Cross in 2017. It plays pretty much the same as the ZX Spectrum original and looks similar to the Commodore 64 homebrew release of 2017. In fact there may be a connection between them since one of the people who worked on the C64 port also worked on this.

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Knight Lore, Atari 8-Bit

This conversion of the classic Knight Lore was ported to the 8-bit Atari by Krzysztof Dudek, Mario Krix, and Michal Radecki in 2008. And it’s another somewhat disappointing conversion, to be honest.

What I find frustrating about these homebrew conversions is how the programmers sometimes decide to change things to the detriment to the game, and don’t seem to realise that their choices are bad…

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Lunar Jetman, Atari 8-Bit

An Atari 8-bit homebrew conversion of Ultimate‘s classic Spectrum shooter, Lunar Jetman, made by Fandal and Irgendwer in 2014, that is even more frustrating to play than the original…

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Killer Gorilla, BBC Micro

Killer Gorilla is a throwback to the bad old days when companies could get away with releasing any old crap and people would still lap it up.

That Killer Gorilla was ever sold commercially is incredible in itself; never mind the fact that it was so popular that it was re-released numerous times. In reality it was nothing more than a coding experiment made by a kid who wanted to try to replicate Nintendo‘s arcade game, Donkey Kong.

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Sonic the Hedgehog 2, Game Gear

Sonic the Hedgehog 2 is the 1992 sequel to the first Sonic on the Game Gear and it is considered by some to be better than the previous game. I’m not sure I agree, though…

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Sonic the Hedgehog, Game Gear

Released for the Game Gear in 1991, Sonic the Hedgehog is a handheld-specific version of the classic Megadrive game featuring Sega‘s famous blue mascot who is battling Dr. Robotnik to free the animals he’s kidnapped.

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Alien 8 Retrospec Remake, PC

I’m sorry to say this because I love what Retrospec tried to do with this 2008 remake of Ultimate Play the Game‘s classic Alien 8, but the end result is unplayable, infuriating and flawed.

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Martianoids, MSX

Martianoids was released in 1987 on three different formats: ZX Spectrum, Amstrad CPC, and this MSX conversion. All three are pretty much identical in terms of gameplay; they feature a robot, walking through nine sectors of a scrolling landscape, fighting off alien robots that are trying to destroy a computer you are defending.

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Martianoids, Amstrad CPC

The Amstrad CPC version of Martianoids is arguably slightly better than the ZX Spectrum version, because it has a couple more on-screen colours to play around with. It plays the same as the Spectrum version, but looks a little better. The scrolling and control responsiveness seem a little slower, though.

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Martianoids, ZX Spectrum

Ultimate Play the Game‘s 1987 release, Martianoids, is another US Gold attempt to recreate the thrills and spills of a genuine Ultimate game and failing miserably.

You can find some indication of this if you type “Martianoids longplay” into YouTube and seeing that there aren’t any videos. Almost every other Spectrum game has someone playing through it on YouTube; definitely every other Ultimate game, but not this one.

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