Sega‘s Buck Rogers: Planet of Zoom was first released into arcades in 1982, and – to play it now – you’d wonder what all the fuss was about, but this game made waves when it was first released.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Marvel vs. Capcom 2, Dreamcast
Or – to give the game its full title – Marvel vs. Capcom 2: New Age of Heroes.
First released in arcades in 2000 and ported to the Dreamcast that same year, Marvel vs. Capcom 2: New Age of Heroes really shows off the Dreamcast‘s amazing 2D (and 3D) graphics capabilities, with huge, detailed sprites jumping around the screen and incredible visual effects, amongst all the violence.
Qix, Arcade
Qix is an early Taito arcade game – first released in 1981 – and featuring gameplay that requires the player to section off areas of the screen using a marker that can draw lines on the playfield.
Blackthorne, Super Nintendo
Blackthorne is an early Blizzard game, first released on the Super Nintendo in 1994.
Axelay, Super Nintendo
Konami‘s Axelay is considered a cult classic among shoot ’em up fans.
First released on the Super Nintendo in 1992, Axelay cleverly mixes side-scrolling and vertically-scrolling blasting action, and also makes excellent use of the Super Nintendo‘s infamous ‘Mode 7’ scaling technique, to create a weird ‘cylindrical’ rolling effect on some of the levels.
Street Fighter II Turbo: Hyper Fighting, Super Nintendo
One of the biggest-selling games on the Super Nintendo, Street Fighter II Turbo (to use its informal name), is faster and more varied than its predecessor, and also allows play of any of the four previously ‘locked’ boss characters (Balrog, Vega, Sagat and M. Bison) from the outset.
Continue reading Street Fighter II Turbo: Hyper Fighting, Super Nintendo
Total Carnage, Arcade
The spiritual successor to Smash TV (in the same way that Smash TV was the spiritual predecessor to Robotron 2084), and a brilliant overhead shooter with 360 degree blasting action.
Bionic Commando, Arcade
Another arcade classic from Capcom – Bionic Commando. A run-and-gun game from 1987, but with a difference: in this game your guy can fire a grappling hook from his arm and swing from location to location.
After Burner, Arcade
Sega‘s tremendous 1987 arcade hit, After Burner, used powerful sprite scaling technology in its cabinets back in the day, to create the mind-bogglingly fast on-screen visuals.
Commando, Arcade
Commando is a classic vertically-scrolling run-and-gun game, first released by Capcom into arcades in 1985.