Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Tau Ceti, ZX Spectrum

Published by CRL Group in 1985, Tau Ceti was programmer Pete Cooke‘s breakthrough game. ‘Breakthrough’ in that it was just completely brilliant and ahead of its time, and ultimately: influential.

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Dungeon Hack, PC

SSI‘s Dungeon Hack is an RPG that generates random dungeons, or custom dungeons, and is one big real-time battle through a Forgotten Realms world, in the style of Dungeon Master and Eye of the Beholder. It’s a never-ending dungeon crawl that gets progressively harder, and even has its own high score table!

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Golden Hornet, PC

Golden Hornet, by Hijong Park, is an excellent ‘modern retro’-style, ‘twin stick’, helicopter-based shoot ’em up, set in a variety of different scrolling levels.

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Chariot Race, VIC-20

A classic, original game on the Commodore VIC-20, Chariot Race is an exhilarating and fun recreation of Roman chariot races, viewed from an overhead perspective.

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Electrician, Famicom Disk System

Electrician is a simple wire-connecting game originally made by Synapse Software for Atari 8-bit computers, and later converted to the Famicom Disk System by KEMCO in 1986.

The game is set in New York; the opening cut scene shows a beautiful and poignant pixel representation of the Twin Towers.

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Lutter, Famicom Disk System

Lutter is an obscure-but-interesting combination of platform game and maze game, but with RPG elements – like levelling – also thrown into the mix.

You play the titular Lutter, a knight of the realm on a quest to rescue the princess from a maze-like castle of platforms, ladders, doors and monsters.

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Ai Senshi Nicol, Famicom Disk System

Translating into English as “Love Warrior Nicol“, Ai Senshi Nicol is an obscure Konami shoot ’em up, released for the Famicom Disk System in 1987. It has, to date, never been released outside of Japan.

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Otocky, Famicom Disk System

Otocky is a cute and colourful side-scrolling shooter with a unique and interesting take on the subject. It was developed by SEDIC for ASCII Corporation and first published in 1987.

You see, rather than firing bullets, you throw balls at enemies to destroy them. And you can throw the balls in eight directions, so in effect you can shoot at enemies behind you (and above and below you) too.

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