Cannon Fodder, Megadrive/Genesis

The Megadrive/Genesis version of Sensible Software‘s classic Cannon Fodder is not the one I think of when I think “Cannon Fodder“, but it’s actually a really good port. The game was converted by PanelComp, who also made the excellent SNES version, and it too supports mouse play. Which is important, because without using a mouse it’s impossible to attain the right kind of intensity needed to play Cannon Fodder properly. IMHO.

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Cannon Fodder, Super Nintendo

The Super Nintendo version of Cannon Fodder was coded by Andy Onions, John Rocke and Steve Caslin, with graphics conversion by Doug Townsley and sound and music adaptation by Allister Brimble. The SNES port was published by Virgin Interactive Entertainment in 1994 and you’ll be pleased to know that it does indeed support the use of the SNES mouse, which makes all the difference.

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Cannon Fodder, 3DO

Sensible Software‘s classic point-and-click shooter, Cannon Fodder, was ported by Krisalis Software and released for 3DO systems in 1994 by Virgin Interactive. And it is a playable and accurate port of the original, but unfortunately there doesn’t seem to be any mouse support – you can only play the game using a gamepad. Which is a little disappointing because Cannon Fodder was designed to be played with a mouse. Thankfully it still works okay with a gamepad*.

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Cannon Fodder, PC

The MS-DOS version of Cannon Fodder was ported by Audio Visual Magic Ltd., and was not the first version of Cannon Fodder released (as some seem to think – I’m looking at you, Moby Games). No – the original version of Cannon Fodder was the Amiga version, which was developed by Sensible Software themselves.

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Rambo III, Arcade

Based loosely on the 1989 film of the same name, Taito‘s Rambo III arcade game is a one or two-player third-person shooter, with relentless action through countless enemy-strewn landscapes.

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Wiz, Commodore 64

The Commodore 64 version of Melbourne House‘s fantasy maze shooter, Wiz, unfortunately suffers from an ailment that might make the game unpalatable to many Commodore 64 fans, and that is: it has slow, jerky scrolling…

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Wiz, ZX Spectrum

Created by Silhouette Software and published for the ZX Spectrum by Melbourne House in 1987, Wiz is an obscure scrolling action game where you control a wizard who must climb levels to gain magical powers so that he can break the link that joins the dark world to the light world. Whatever that means…

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Super Chase HQ, Super Nintendo

Super Chase HQ is an enhanced port of the classic Taito driving game, Chase HQ. It appeared in arcades first, under the title “Super Chase: Criminal Termination” and was ported to the Super Nintendo by Taito themselves and first released in 1993. Like its arcade counterpart it is a single-player only game.

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Super Chase: Criminal Termination, Arcade

Super Chase: Criminal Termination was first released into arcades by Taito in 1993, followed soon after by a Super Nintendo version called “Super Chase HQ“. It is an enhanced sequel to the classic Chase HQ, and Special Criminal Investigation, and features viewpoints that change, depending on where you are in the game, and what vehicle you’re driving. In fact, this moving camera feature has been so well implemented by the developers that it really enhances the dynamism of the exciting car-chase gameplay.

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Gates of Zendocon, Atari Lynx

Developed by Epyx and published by Atari Corporation, Gates of Zendocon is a scrolling shooter that was released exclusively for the Atari Lynx in 1989. The game was in fact a launch title for the colour handheld, along with California Games, Blue Lightning, and Electrocop.

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