The Commodore 64 version of A&F‘s Chuckie Egg retains the style and structure of the ZX Spectrum original‘s platforms and ladders, but goes for a chunky Henhouse Harry character sprite. Like in the Atari 800 version: the oversized Harry looks a bit ridiculous, but moves around well enough.
Category Archives: Commodore 64
Spy Hunter, Commodore 64
I remember buying this back in 1984 and enjoying it. Playing it now, though, I can’t help but think that it was a lot better all those years ago…
The Commodore 64 conversion of Spy Hunter is fast and smooth, but the graphics are very chunky. And there’s an annoying, flickery glitch at the bottom of the screen – where the black stripe meets the scrolling playfield – which is a pity.
Quo Vadis, Commodore 64
Written by Steven T. Chapman and published by The Edge in 1984, Quo Vadis is a scrolling platform game with a large and varied cavern to explore.
Wanted: Monty Mole, Commodore 64
Wanted: Monty Mole on the Commodore 64 is somewhat different to the ZX Spectrum version, although it does try to follow the spirit of the original.
You play as Monty, a mole who must explore a huge mine in search of, well, coal.
Booga-Boo, Commodore 64
Quicksilva again allowed their programmers to mess up the name of this great game, originally titled Bugaboo (The Flea), but for some reason called Booga-Boo in this C64 conversion (same in the MSX version too).
Sinbad and the Throne of the Falcon, Commodore 64
The Commodore 64 version of Cinemaware‘s Sinbad and the Throne of the Falcon is the version to play in my opinion – the earlier Amiga version of this excellent fantasy adventure game is uncharacteristically poor in terms of presentation.
Continue reading Sinbad and the Throne of the Falcon, Commodore 64
Master of Magic, Commodore 64
Master of Magic is an archaic Role-Playing Game that is a throwback to the earliest days of home computing – except that it was released in 1985.
The game was programmed by Richard Darling (of Codemasters fame) with graphics by James Wilson. It was published at a budget price (£2.99) by Mastertronic on their M.A.D. label.
Cybernoid, Commodore 64
A decent Commodore 64 conversion of Cybernoid, by Nick Jones.
Bounder, Commodore 64
Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers… It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.
BMX Kidz, Commodore 64
Firebird Software released BMX Kidz for the Commodore 64 in 1987.