Tag Archives: spaceships

Starglider, Amstrad CPC

The Amstrad CPC version of Argonaut Software‘s classic 3D shooter, Starglider, was developed by Realtime Games Software, who also coded the excellent ZX Spectrum version. It could be argued that it is even better than the Spectrum version, because it runs faster and also uses more colours in the polygons, although the game does have a smaller cockpit and play window than the Spectrum version.

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Starglider, ZX Spectrum

The ZX Spectrum version of Argonaut‘s classic Starglider is actually surprisingly good. Or, rather: the 128K version is very good (the 48K version plays well enough, but it lacks the digitised speech and other enhancements, so is a little plain). And the main reason Starglider on the Speccy is respectable, is because it was converted by Realtime Games Software, who were pioneers in the field of Spectrum-based 3D games, having created the legendary Starstrike, Starstrike II and Carrier Command (among others).

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Starglider, Amiga

Argonaut Software‘s Starglider, when it first came out, was a flashy release. It came in a big blue box, with a novella, a manual, and a single floppy disk. Magazines were raving about it, and I remember buying it… for the ZX Spectrum. LOL.

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Starglider, Atari ST

The Atari ST version of Argonaut Software‘s pioneering 3D shooter, Starglider, first came out in 1986 – a year before the Amiga version (for some reason – I don’t know why).

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X, Game Boy

This game – called simply “X” – was a Japan-only release, in 1992, on the original black and white Game Boy, but its conception and development would later have a profound effect on Nintendo‘s confidence in producing 3D-based games.

X was created by British developer Argonaut Software (specifically, by Dylan Cuthbert, who was later infamously ‘poached’ by Nintendo from Argonaut), and was a demonstration of their ability to produce 3D-based games on home video game systems. This impressed Nintendo, who then tasked Argonaut with creating a new 3D game on their Super Nintendo console, which eventually became the classic Star Fox. And the rest is history… Sort of.

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Lagrange Point, NES/Famicom

Released in Japan only by Konami in 1991, Lagrange Point is a science fantasy JRPG set on a human colony ship in space (located at the Lagrangian points between Earth and the Sun). Communications are lost between colonies, so a search team is sent in to investigate.

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Shadow Squadron, Sega 32X

Developed and released by Sega in 1995, Shadow Squadron (also known as Stellar Assault in Europe) is a first-person, 3D space combat game with fast-moving filled polygons. The game can be played by one or two players and features a co-op mode where one player steers the ship and the other mans a gun turret.

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Aliens: Neoplasma, ZX Spectrum

Aliens: Neoplasma is a homebrew ZX Spectrum game that was released by a Russian dev team called “SaNchez” in 2019. The game is for Spectrum 128K models only and is a run-and-gun shooter with platforming elements. It’s available in English, Russian and Spanish (each language is a separate download).

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Gates of Zendocon, Atari Lynx

Developed by Epyx and published by Atari Corporation, Gates of Zendocon is a scrolling shooter that was released exclusively for the Atari Lynx in 1989. The game was in fact a launch title for the colour handheld, along with California Games, Blue Lightning, and Electrocop.

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Zarlor Mercenary, Atari Lynx

Zarlor Mercenary is a single or multiplayer vertically-scrolling “bullet hell” shooter that was developed by Epyx and released exclusively for the Atari Lynx in 1990. The game plays in landscape (horizontal) format, and the background scrolls horizontally too.

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