Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems. Including for the Commodore 64.
Tag Archives: shooter
Wizball, Commodore 64
Sensible Software‘s bizarre but brilliant 1987 Commodore 64 shooter with a difference!
Ancipital, Commodore 64
Jeff Minter‘s seminal shooter Ancipital features psychedelic sprite-based visuals and fast blasting/running/jumping action.
Paradroid Metal Edition, Commodore 64
Arguably the best version of Andrew Braybrook‘s timeless Commodore 64 classic, Paradroid.
Paradroid Metal Edition (aka Heavy Metal Paradroid) is a suped-up version of Paradroid with faster scrolling and more responsive controls.
Lunar Jetman, ZX Spectrum
Another hugely memorable Ultimate game (and the official sequel to the hit game Jet Pac), Lunar Jetman was first released in 1983 for the ZX Spectrum.
Deus Ex, PC
A game close to my heart, as I was the first person in the world to review Ion Storm‘s brilliant Deus Ex, for PC Zone magazine in 2000. Click here for the review.
Deus Ex (pronounced Day-Us-Ex – NOT Deuce-Ex) is a classic first-person, futuristic action game with stealth overtones, although you can choose whether to blast your way through it or not.
Bit Blaster XL, PC
Bit Blaster XL is a modern (2016) take on the age-old Asteroids style of gameplay, and what it does it does extremely well.
Backpackers Guide to the Universe, ZX Spectrum
Bob Hamilton‘s third game featuring the charismatic lead character ‘Ziggy’ (The Pyramid and Doomsday Castle being the previous two), this time exploring a large, alien planet in search of riches and knowledge.
Continue reading Backpackers Guide to the Universe, ZX Spectrum
Teleglitch: Die More Edition, PC
This incredibly tough roguelike shooter is a wonderful game. It looks fantastic, scrolling along, with an overhead 3D view, but with 2D sprites in the playfield. Graphically Teleglitch is clever.
Banshee, Amiga
Banshee, a vertically-scrolling shoot ’em up released by Core Design in 1994, is a great example of beautiful 2D graphics on the early 16-bit machines.