Tag Archives: punching

Karateka, Commodore 64

Karateka was Prince of Persia creator Jordan Mechner‘s first published game. He programmed it (originally for the Apple II) while attending Yale University in 1984.

It’s a simple martial arts fighting game that uses rotoscoped graphics to create realistic animation. Back in 1984 they were pretty revolutionary.

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Kung-Fu Master, ZX Spectrum

This terrible Spectrum conversion of the mighty arcade game, Kung-Fu Master, was developed by Ocean and published by US Gold in 1986.

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Stonekeep, PC

Stonekeep is a strange first-person Role-Playing Game, developed and published by Interplay Productions in 1995.

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Saboteur II: Avenging Angel, ZX Spectrum

This 1987 sequel to the pioneering Saboteur is so much bigger in scope than its predecessor, but retains much of what made it good in the first place.

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Saboteur, ZX Spectrum

Written by Clive Townsend and published by Durell Software in 1985, Saboteur is a stealth action platform game that was something of a hit with ZX Spectrum users back in the day.

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19 Part One: Boot Camp, Commodore 64

Based on the Paul Hardcastle pop hit of 1985, 19 (“nnnnn-Nineteen“), 19 Part One: Boot Camp is a multi-event action game that is supposed to portray the training phase of a Vietnam solder’s experiences.

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Double Dragon, Arcade

Released into arcades in 1987 by Technos Japan, Double Dragon is a legendary one or two-player scrolling beat ’em up, starring twin brothers – Billy Lee and Jimmy – who are on a rescue mission for Marian – Billy’s girlfriend who has been kidnapped by a gang of thugs called The Black Warriors.

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Batman: The Caped Crusader, ZX Spectrum

First released in 1988, Ocean Software‘s Batman: The Caped Crusader is not to be confused with Ocean‘s other Batman game, programmed by Jon Ritman. No, this one is the 2D, comic panel animated adventure programmed by Jonathan Smith.

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