Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.
Continue reading Total Eclipse 2: The Sphinx Jinx, Commodore 64
Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.
Continue reading Total Eclipse 2: The Sphinx Jinx, Commodore 64
Major Developments‘ Total Eclipse was released for the Commodore 64 by Incentive Software in 1988.
Developed by Dynamix and published by Sierra On-line, Red Baron is a combat flight simulator set during The First World War. The game was innovative for the time, and garnered considerable praise from players and critics alike at the time of its original release – 1990.
Developed by NuFX and published by Atari Corporation in 1991, the Atari Lynx version of Hard Drivin’ was quite impressive for the time. It showed that the Lynx could handle rudimentary 3D polygonal games – and in colour. Something that its main rival (the Nintendo Game Boy), couldn’t do.
Gauntlet Dark Legacy is the sixth title in the Gauntlet series, and is an expansion of the previous game, Gauntlet Legends. It was developed by Midway Games West and was first released into arcades in 1999.
Gauntlet Legends is the fifth game in the Gauntlet series and the first to take Gauntlet the full 3D route. It was a joint venture between Atari Games and Midway Games and was initially released into arcades in 1998.
The Apple II version of Argonaut Software‘s classic cockpit shooter, Starglider, was ported by Solid Image, the same developer who made the flawed C64 version. And – unsurprisingly – it retains all the flaws of the C64 version, and brings a few problems of its own to the party, just for good measure…
The 1987 PC MS-DOS version of Argonaut Software‘s classic 3D shooter, Starglider, was ported by Realtime Games Software, who did the excellent Amstrad and ZX Spectrum ports. Unfortunately, the game is available only with four-colour CGA graphics, which does diminish the look of the game significantly.
The Commodore 64 version of Starglider was ported by Solid Image and published by Rainbird in 1986. Unfortunately, the developers didn’t manage to convert Starglider‘s unique control method over to the C64 – instead they chose to use a fixed aiming reticule in the centre of the screen, and this results in a rather degraded gameplay experience.
The Amstrad CPC version of Argonaut Software‘s classic 3D shooter, Starglider, was developed by Realtime Games Software, who also coded the excellent ZX Spectrum version. It could be argued that it is even better than the Spectrum version, because it runs faster and also uses more colours in the polygons, although the game does have a smaller cockpit and play window than the Spectrum version.