Joerg Dierks (of Kingsoft in Germany) wrote the C16/Plus4 version of Paperboy, which was published by Elite Systems, mostly on cassette throughout Europe in 1986.
Tag Archives: isometric
Paperboy, BBC Micro
The 1986 BBC Micro version of Paperboy was programmed by Andy Williams for Elite Systems, and it is a barely-playable monochrome experience at best. At worst: a forgettable waste of time.
Paperboy, Commodore 64
The Commodore 64 version of Paperboy was written by Neil A. Bate and Chris Harvey and was first published by Elite Systems in 1986.
Zaxxon, ColecoVision
Alongside Donkey Kong, Sega‘s Zaxxon was another ColecoVision arcade conversion that wowed gamers back in 1982 when they first saw it. And it was so close to the original that it drove sales of the console itself, because gamers wanted the arcade experience in their own homes.
Q*bert, ColecoVision
The 1983 Parker Bros. release of Gottleib‘s Q*bert was a reasonable success on the ColecoVision.
Bride of Frankenstein, Amstrad CPC
The Amstrad CPC version of Ariolasoft‘s Bride of Frankenstein could be the best version of this game available for 8-bit home computers (although that’s really not saying much). It looks slightly better than the C64 and Spectrum versions, and it’s also got fairly responsive controls, so is somewhat playable.
Bride of Frankenstein, ZX Spectrum
I’m not sure if the Commodore 64 version of this obscure 8-bit game was the target platform, or if it was the Spectrum version, but all versions of Bride of Frankenstein that I’ve played so far have been pretty awful.
Bride of Frankenstein, Commodore 64
Bride of Frankenstein is a cartoon action adventure game, based on Mary’s Shelley‘s classic Frankenstein story, written by Paul Smith and Steve Howard of Timedata Ltd. and published by Ariolasoft in 1987. And it is absolute rubbish. Yes: Bride of Frankenstein is a malformed, badly-designed abomination that is barely worth a mention here.
Syndicate, Atari Jaguar
Bullfrog‘s classic tactical action game, Syndicate, was published for the Atari Jaguar by Ocean Software in 1995, and while the game works well enough it does suffer a bit from the switch from mouse to gamepad controls.
Batman, Amstrad CPC
The Amstrad CPC version of Jon Ritman and Bernie Drummond‘s classic isometric platform game is arguably even better than the ZX Spectrum original it is based upon. Mainly because of the extra colours, which make a big difference.