Tag Archives: guns

GoldenEye: Rogue Agent, GameCube

Developed by EA Los Angeles and published by EA Games for GameCube, PlayStation 2 and XBox in 2004, GoldenEye: Rogue Agent is an ‘anomaly’ in the James Bond video game franchise. Described as “non-canon“, and more of a “what if…” kind of video game experiment, Rogue Agent unfortunately doesn’t have any connection between it and the classic 1997 N64 game called “GoldenEye“. This did actually lead to players calling out Electronic Arts for deceptive use of the “GoldenEye” name.

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Turok: Evolution, GameCube

Released for the GameCube in 2002, Turok: Evolution is the fourth game in the Turok series (fifth, if you count the non-canon Turok: Rage Wars), and serves as a prequel to Turok; Dinosaur Hunter (the first Turok game in this series), and will appeal to those who want a First-Person Shooter with dinosaurs in it. Because that is exactly what this game is!

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The Cyber Shinobi, Sega Master System

Released exclusively for the Sega Master System in 1990, The Cyber Shinobi is a sequel to the first Shinobi, but it’s not really a sequel many will remember. Mostly because it isn’t very good…

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Evil Dead: Hail to the King, Dreamcast

Evil Dead: Hail to the King was developed by Heavy Iron Studios and published by THQ in 2000. It is a survival horror game based on Sam Raimi‘s classic cabin-in-the-woods horror film, and – to be honest – it’s pretty bad. Which is a pity because I’m a big horror film fan (have been since I was a teenager), and this game should be right down my street.

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Shinobi, ZX Spectrum

The ZX Spectrum version of Sega‘s classic Shinobi was developed by Binary Design for The Sales Curve and published by Virgin Games in 1989. It is a relatively loose approximation of the arcade game, but is nonetheless playable and enjoyable.

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Shinobi, NES

The 1989 NES version of Sega‘s Shinobi was converted and published by Tengen, in North America only. Why the game wasn’t released in Japan, I don’t know. Maybe because Sega didn’t think it was good enough?

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Shinobi, Commodore 64

The Commodore 64 version of Sega‘s classic Shinobi was developed by The Sales Curve and first published by Virgin Games in 1989. And – while it is a decent conversion in terms of presentation and playability – it is arguably even harder than the arcade original, which can make it extremely frustrating to play at times.

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Shinobi, PC Engine

The PC Engine version of Sega‘s Shinobi was developed and published by Asmik Corporation in 1989, and it features some interesting changes to the arcade version.

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Shadow Dancer, Arcade

Sega‘s arcade game, Shadow Dancer, is the sequel to 1987’s arcade hit, Shinobi. It is the second (and final) arcade game in the Shinobi series, and was first distributed into arcades in 1989.

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Shinobi, Game Gear

Also known as “The G.G. Shinobi“, this was the first Shinobi game released for a handheld console, initially coming out in 1991.

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