Tag Archives: futuristic

Tron, Arcade

The 1982 arcade version of Tron is well-remembered by many gamers. It was developed by ENCOM International and manufactured and distributed by Bally Midway.

It features a four-stage video-gaming challenge via some of the scenes from the famous film (ironically, about video games).

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Rise of the Robots, PC

Mirage‘s infamous 1994 beat ’em up, Rise of the Robots, was hyped massively before, during and after its initial release, but never managed to break free from criticism that it was nothing more than a steaming pile of donkey muck.

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Smash TV, Super Nintendo

I was thinking to myself: “What’s the best out-and-out blaster on the Super Nintendo?” and a couple of names came to mind. Axelay I’ve already featured on here. Smash TV, I’ve featured the arcade parent, but not the 1991 SNES version.

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F-Zero, Super Nintendo

F-Zero is an extremely fast and memorable futuristic racing game from the early days of the Super Nintendo. 1990 to be precise.

F-Zero – and Super Mario World – were the only two games available for the SNES on the day of its launch in Japan.

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Oddworld: Abe’s Oddysee, PlayStation

Abe’s Oddysee is the first in a quadrilogy of games that fall under the Oddworld series banner, and the first game to feature Abe – a likeable alien slave who is on the run from his captors.

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Aliens vs. Predator, Arcade

This 1994 arcade game from Capcom is a ridiculously over-the-top beat ’em up in the style of Cadillacs and Dinosaurs – side-scrolling, all-action, with gigantic sprites jumping around all over the place.

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Another World, Megadrive/Genesis

There are countless versions of Another WorldDelphine Software‘s 1991, sci-fi masterpiece – but the Megadrive version (shown here) is arguably the best of them.

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Robotron: 2084, Arcade

Williams Electronicssavage and heart-pounding single-screen shoot ’em up, Robotron: 2084 (1982), used twin joysticks to give the player 360 degree firing action, while at the same time allowing full 360 degree movement.

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Dark Side, ZX Spectrum

Dark Side is the 1988 sequel to Driller is a very early example of a first-person, full 3D, explorable world, that can be viewed from almost any angle.

The game engine – Freescape – has gone on to become famous as one of the earliest examples of its type, and one that was hugely influential on every 3D exploration game that followed.

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Metroid Prime, GameCube

The fifth game in Nintendo‘s famous “Metroid” series, and the first to use 3D graphics, Metroid Prime follows the well-worn gameplay path of the earlier Metroid games (that is: have all your equipment; lose all your equipment; have to find all your equipment again) and again sees you playing as Samus Aran, a female ex-soldier with a powered exoskeleton.

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