The Amiga CD32 port of Cannon Fodder was developed by Arch Rivals and published by Virgin Interactive in 1994. Of course the game does have mouse support (as if it wouldn’t…), and it plays extremely well. In fact: some may argue that this is the best version of Cannon Fodder ever released.
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Cannon Fodder, Megadrive/Genesis
The Megadrive/Genesis version of Sensible Software‘s classic Cannon Fodder is not the one I think of when I think “Cannon Fodder“, but it’s actually a really good port. The game was converted by PanelComp, who also made the excellent SNES version, and it too supports mouse play. Which is important, because without using a mouse it’s impossible to attain the right kind of intensity needed to play Cannon Fodder properly. IMHO.
Cannon Fodder, Super Nintendo
The Super Nintendo version of Cannon Fodder was coded by Andy Onions, John Rocke and Steve Caslin, with graphics conversion by Doug Townsley and sound and music adaptation by Allister Brimble. The SNES port was published by Virgin Interactive Entertainment in 1994 and you’ll be pleased to know that it does indeed support the use of the SNES mouse, which makes all the difference.
Cannon Fodder, 3DO
Sensible Software‘s classic point-and-click shooter, Cannon Fodder, was ported by Krisalis Software and released for 3DO systems in 1994 by Virgin Interactive. And it is a playable and accurate port of the original, but unfortunately there doesn’t seem to be any mouse support – you can only play the game using a gamepad. Which is a little disappointing because Cannon Fodder was designed to be played with a mouse. Thankfully it still works okay with a gamepad*.
Cannon Fodder, PC
The MS-DOS version of Cannon Fodder was ported by Audio Visual Magic Ltd., and was not the first version of Cannon Fodder released (as some seem to think – I’m looking at you, Moby Games). No – the original version of Cannon Fodder was the Amiga version, which was developed by Sensible Software themselves.
Point Blank, Arcade
Point Blank (aka Gun Bullet in Japan) is a minigame-based, humorous lightgun shooter for one or two players. It was created by Namco and initially distributed into arcades in 1994.
Lucky & Wild, Arcade
Lucky & Wild is a one or two-player lightgun shooter from Namco that is incorporated into a driving game. Not only does each player hold a handgun in one hand, but they also have a steering wheel and two pedals (accelerate and brake) to contend with. That might sound like too much to handle, but it works well in the context of a car chase shoot ’em up. Which is what this game is. Imagine Chase HQ crossed with Operation Wolf, and you get Lucky & Wild.
Rick Dangerous 2, Amiga
Rick Dangerous 2 is the sequel to 1989’s Rick Dangerous. It was developed by Core Design (with programming by Simon Phipps, graphics by Terry Lloyd, level design by Robert Churchill and sound/music by David Pridmore), and published by Micro Style (a Microprose sub-label) in 1990.
Rick Dangerous, Amiga
Rick Dangerous is a cartoony Indiana Jones parody that was written by Simon Phipps, co-founder of Core Design, with graphics by Terry Lloyd. It was published on various 8-bit and 16-bit home computers by Firebird Software in 1989 and was generally well-received.
Zero Wing, Megadrive/Genesis
The English language Sega Megadrive conversion of Toaplan‘s Zero Wing has gone down in history as one of the (unintentionally) funniest games of all time. The intro sequence (which was created for this version of the game and does not appear in the arcade original) features some of the most hilariously bad translations of all time, including the now iconic sentence “All your base are belong to us“, which became a meme in the early 2000s.