The ColecoVision version of the classic rescue game, H.E.R.O., looks quite similar to the Commodore 64 version, in that: the graphics are a little rough around the edges.
Tag Archives: conversion
Chip’s Challenge, Atari ST
I have to say: I really love Chip’s Challenge, and have done ever since I first played it on its original platform: the Atari Lynx.
Converted by UK-based Images Software and published by US Gold in 1990, Chip’s Challenge is an old school maze/puzzle game, set inside a computer, and it features well-defined, cute graphics, and challenging puzzles. It has all the ingredients of a classic game.
Raffles, Atari ST
Known as Inside Outing on 8-bit home computers, and Raffles on 16-bit computers, this excellent isometric platform game translates very well to the Atari ST.
Impossible Mission, Sega Master System
The Sega Master System conversion of Dennis Caswell‘s classic Impossible Mission is pretty damn good.
Lunar Jetman, BBC Micro
The BBC Micro conversion of Ultimate‘s classic Lunar Jetman is a very good one, using a high res display mode for the graphics, which are mostly monochrome (just like the Spectrum original).
Inside Outing, ZX Spectrum
The ZX Spectrum conversion of Michael St. Aubyn‘s Inside Outing was programmed by Pamela Roberts with graphics by Mike Smith.
Grandia, PlayStation
Grandia was initially released in 1997 on the Sega Saturn in Japan, and then later in 1999 on the Sony PlayStation.
Only the later PlayStation version received an official English translation (although the Sega Saturn version does have a fan translation, using the same text as the PlayStation version, but was not available in English until the patch was released in March 2019).
Spindizzy Worlds, Super Nintendo
Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.
Spindizzy, Apple II
I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…
Sabre Wulf, Commodore 64
The Commodore 64 version of Ultimate‘s classic Sabre Wulf was made by Greg Duddle of Mr. Micro for Firebird Software, who published the game in 1985.