Key Quest is considered to be one of the best games ever made for the Commodore VIC-20. It was programmed by Randy Ubillos and David Dixon of Computer Applications, Inc. and released on cartridge in limited numbers* by Micro-Ware in 1983.
Tag Archives: cartridge
Castlevania, NES/Famicom
The first Castlevania game was initially released in Japan, by Konami, under the title of “Akumajō Dracula” in 1986. Versions for the MSX2 and Famicom Disk System were developed simultaneously, with the Famicom version coming out on 26th September, and the MSX version a month later, on 30th October. That same game was later released in Europe on 30th October 1987 – translated into English – under the title of “Vampire Killer“.
When it came time to convert the game to the Nintendo Entertainment System for a North American release it was decided to re-title the game as “Castlevania“*. This turned out to be a significant decision as it became a big hit and grew to become a popular and well-known series of video games. The name “Castlevania” entered into the lexicon of classic, instantly-recognisable game titles, later becoming a portmanteau of “Metroid” and “Castlevania” (“Metroidvania“) to describe an entire sub-genre of action/platform games that all share similar gameplay features.
*= Although it’s not clear who actually came up with the name “Castlevania” it has been reported that the change was due to Konami of America senior vice president Emil Heidkamp‘s discomfort with the religious connotations of the title “Akumajō Dracula“, which he believed translated as “Dracula Satanic Castle” (although some argue that it translates as “Demon Castle Dracula“).
Yie Ar Kung-Fu 2: The Emperor Yie-Gah, MSX
The sequel to the classic Konami arcade game, Yie Ar Kung-Fu, Yie Ar Kung-Fu 2: The Emperor Yie-Gah was only ever released for home computers and was never produced as an arcade game. It was first released for MSX compatible computers, on cartridge, in 1985.
Flimbo’s Quest, Commodore 64
Flimbo’s Quest is a scrolling platform shooter that basically recycles the gameplay from the classic C64 game, Hawkeye. Designer/programmer Laurens van der Donk was a member of demo scene coders Boys Without Brains (who created Hawkeye), which explains the connection. From what I can tell, though, van der Donk was not involved in creating Hawkeye, so I’m not entirely sure how or why Flimbo’s Quest came to be.
Pilotwings 64, Nintendo 64
Pilotwings 64 is an arcade-style flight simulator released for the Nintendo 64 in 1996. It is the sequel to the classic SNES game, Pilotwings. The game was designed by Nintendo and developed by Texas-based Paradigm Simulation (later to become Paradigm Entertainment).
Gridrunner, Commodore 64
Gridrunner came out on the Commodore 64 in 1983, making it a fairly early shooter for the system. Gameplay is basically the same as the VIC-20 original, but with slightly better graphics and a few more clock cycles to play with.
Gridrunner, Atari 8-bit
Jeff Minter‘s affinity for Atari 8-bit computers meant that it was inevitable that the machine would get a version of his game, Gridrunner. Which it did in 1983.
Boulder Dash, NES/Famicom
The NES/Famicom version of the classic Boulder Dash was developed by Data East and published by JVC in North America and Data East in Japan in 1990.
It is distinguished from other Boulder Dash conversions by having completely different graphics and sound from the original.
Boulder Dash, MSX
The MSX version of Boulder Dash was developed by Orpheus and published by Comptiq in 1985. It is another excellent 8-bit conversion, with feather light controls (TM) and authentic gameplay.
Doom 64, Nintendo 64
Developed by Midway Studios San Diego and published by Midway Games in 1997, Doom 64 is a sequel to Doom II that contains a single-player campaign, but no multiplayer.
In total there are 28 campaign levels and four secret levels. Monster and weapon graphics have been redesigned and are unique to Doom 64.