I was hoping that the Atari 8-bit version of Rogue might be better than the other 8-bit versions (or at least a balance between the awful C64 version and the half-decent Amstrad version), but I was hoping for too much – especially as it’s another Mastertronic “special” (ie. a good example of a publisher not giving a sh*t about what they released).
Tag Archives: 8-bit
Rogue, Amstrad CPC
The Amstrad CPC version of Rogue is arguably the best of the 8-bit conversions from Mastertronic, although it’s not without its problems. It was developed by Icon Design and first published in 1988.
Rogue, ZX Spectrum
Rogue on the ZX Spectrum was developed by Icon Design and published by Mastertronic Added Diminsion in 1988. And it’s a pretty poor conversion of the classic dungeon-crawler.
Rogue, Commodore 64
The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.
Wonder Boy, Commodore 64
Wonder Boy on the C64 is a conversion of the 1986 Sega arcade game. It was developed by Images Design for Activision and published in 1987.
R.C. Pro-Am II, NES/Famicom
This 1992 sequel to R.C. Pro-Am was once again developed by Rare, but this time was published by Tradewest (not Nintendo), and is pretty much the same kind of game as before: a scrolling isometric racing game featuring small, remote-controlled cars.
R.C. Pro-Am, NES/Famicom
Rare‘s R.C. Pro-Am is a classic isometric racing game that was published by Nintendo on the NES in North America and Europe in 1988.
In it you race remote controlled cars around tracks in order to win points and stay in the championship. If you drop too low in the rankings then you are eliminated from the game and must start again.
Boulder Dash III, Commodore 64
Boulder Dash III was developed and published in Europe only by a Swedish company called American Action AB in 1986 (it wasn’t released in North America at all). It was the first game in the Boulder Dash series not to be designed and programmed by original co-creator Peter Liepa, and it suffers as a result of that.
Boulder Dash II, ZX Spectrum
It’s not clear who converted the ZX Spectrum version of Boulder Dash II, but the game was published by Prism Leisure in 1985.
Boulder Dash II, MSX
The MSX version of Boulder Dash II is subtitled “Rockford’s Riot“, which is different to the Commodore 64 version (which is subtitled “Rockford’s Revenge“). It was ported by Orpheus and published by Databyte in 1985.