Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Hover Bovver, Atari 8-bit

Jeff Minter‘s early grass-cutting maze game, Hover Bovver, was first released by Llamasoft in 1983 for both Commodore 64 and Atari 8-bit systems. Both versions are fairly pointless points-scoring exercises with gameplay and maze layouts that don’t really make much sense.

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Hover Bovver, Commodore 64

The original Commodore 64 version of Jeff Minter‘s Hover Bovver is just as niggly and annoying as the Atari 8-bit version, which was released as the game’s “evil twin” in 1983.

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Gridrunner, Commodore 64

Gridrunner came out on the Commodore 64 in 1983, making it a fairly early shooter for the system. Gameplay is basically the same as the VIC-20 original, but with slightly better graphics and a few more clock cycles to play with.

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Matrix: Gridrunner 2, VIC-20

Matrix: Gridrunner 2 was confusingly re-titled as “Attack of the Mutant Camels” on the VIC-20 in North America. The suits in charge of this re-naming fiasco insisted that the title from one of Llamasoft‘s older games be used, instead of “Matrix“.

Well: f*ck them, I’m calling it “Matrix: Gridrunner 2” in light of a lack of some common sense here…

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Attack of the Mutant Camels, Atari 8-bit

The Atari 8-bit version of Attack of the Mutant Camels came out simultaneously with the Commodore 64 version, in 1983, and is pretty much the same game, but with a few graphical tweaks.

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Abductor, VIC-20

Abductor is an early shoot ’em up from Jeff Minter and Llamasoft; releasing exclusively for the VIC-20 in 1983. The game is a sort of a cross between Galaxian and Defender, except that the aliens swoop down to try to take six arbitrary ‘men’ that you’re protecting. The unfortunate thing is that this idea doesn’t work that well in practise…

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Turboflex, Atari 8-bit

Jeff Minter‘s 1982 Atari 8-bit game, Turboflex, is an interesting but frustrating bouncing ball game where the aim is for you to deliberately bounce a ball into a target inside a box by dropping flippers onto it – diagonal posts that spin the ball in different directions, depending on its position when hit by the ball. The target, depending on your game settings, moves, reverses or does other tricks, so as not to get hit/caught by you.

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