This third game in the Super Mario Land series was the first Nintendo game to give Wario his own title, and also feature him as a playable character. After this, the Wario games went on to become a successful series in their own right.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Final Fantasy Adventure, Game Boy
The first game in the Seiken Densetsu (aka “Mana“) series was released on the black and white, handheld Nintendo Game Boy in June 1991.
It’s a spin-off from the famous Final Fantasy series, also by Square. In Japan the original title was Seiken Densetsu: Final Fantasy Gaiden (translating as “Holy Sword Legend: Final Fantasy Side Story”). In the West it was released under the title Final Fantasy Adventure.
Golf, Game Boy
Simply called Golf, this 1989 Game Boy title is a conversion of Nintendo‘s classic 1984 Nintendo Entertainment System game and gives a fantastic round of putting and driving on Nintendo‘s humble little handheld.
The Legend of Zelda: Link’s Awakening, Game Boy
The Legend of Zelda: Link’s Awakening (1993) is like a mini version of the Super Nintendo classic A Link To The Past (1991) – both games share more than just the same DNA. At times Link’s Awakening feels like A Link To The Past without colour. Which is a huge compliment because A Link To The Past is one of the best games ever made. This, too, is among the best Game Boy games of all time.
Continue reading The Legend of Zelda: Link’s Awakening, Game Boy
Super Mario Land 2: 6 Golden Coins, Game Boy
There have been quite a lot of excellent 2D Mario games over history, which makes the Game Boy Super Mario Land series easy to overlook. All three Super Mario Land games, however, are stunning and unique ‘best-in-class’ examples of what the Game Boy is actually capable of – ie. shifting lots of sprites around the screen, smooth scrolling, great sounds and perfectly responsive controls.
Continue reading Super Mario Land 2: 6 Golden Coins, Game Boy
Monster Max, Game Boy
Monster Max on the Game Boy is a direct descendant of the classic isometric platform game Head Over Heels, it having been created by Jon Ritman and Bernie Drummond – the same team who made Head Over Heels, and a string of other hits on the ZX Spectrum.
And Monster Max is a brilliant little game! The movement, jumping and inertia are slightly more refined than in some of their other games, which makes Monster Max a joy to play.
Liquid Kids, Arcade
Liquid Kids is a bizarre-but-fun platform game by Taito, first released into video game arcades in 1990.
Android 2, ZX Spectrum
Android 2 is a great little maze shooter for the 48K Spectrum, designed and programmed by Salford University graduate Costa Panayi and published by Vortex Software in 1983.
Android 1: The Reactor Run, ZX Spectrum
Costa Panayi‘s 1983 release, Android 1: The Reactor Run, definitely showed the potential of the young games designer, even if the game overall is a little too short.
Crystalis, NES
Crystalis was SNK‘s response to Nintendo‘s Zelda games back in 1990, it being an action adventure with real-time combat, just like Zelda. But Crystalis is definitely something more than simply a Zelda clone – it is one of the best games on the system and a great game in its own right.