Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Con-Quest, ZX Spectrum

Con-Quest is a 1986 ZX Spectrum release from Mastertronic, created by the inimitable Derek Brewster.

In it you play a character called Oscar who has just inherited a large castle. The castle isn’t vacant though – it’s full of the evil minions of the demon Grell, who you must evict.

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The Curse of Sherwood, ZX Spectrum

The Curse of Sherwood is a 1987 action/adventure game from the prolific programmer/designer Derek Brewster.

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Codename MAT, ZX Spectrum

Derek Brewster‘s Codename MAT (Mission: Alien Termination) is what I would call a ‘Star Trek’ game, with a liberal ‘borrowing’ of elements from Star Raiders. It was published in 1984 by Micromega.

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Jasper, ZX Spectrum

Derek Brewster‘s Jasper is a decent platform game from the early days of the ZX Spectrum. It was first published by Micromega in 1984.

Jasper himself is a yellow mouse, and his raison d’etre in life is: making it home across 22 screens of obstacles.

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Dark Forces, PC

Dark Forces is LucasArts‘ attempt at Doom, with a Star Wars make-over. It was first released in 1995 for MS-DOS PCs.

Looking at it now: it hasn’t aged too well, although it’s still fun to play if you get the controls set up correctly.

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Bounder, Commodore 64

Back in 1985 Bounder was a fresh idea, like a bolt out of the blue to gamers… It’s an overhead ball/maze game where the maze is miles above the ground, and the idea is to make sure the ball bounces on the platforms of the maze, and not in the air.

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