Tag Archives: 1987

Airball, Atari ST

Published by Microdeal in 1987, Airball is a weird and challenging isometric puzzle game where you play a bubble exploring a trap-ridden castle, looking for gems (which convert to a low number of points), and also looking for ‘Inflation Stations’ because the bloody stupid ball has a slow leak and needs to be constantly topped-up with air…

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Arkanoid: Revenge of Doh, Arcade

Arkanoid: Revenge of Doh (aka Arkanoid 2) is the sequel to Taito‘s hit game Arkanoid and was released into arcades in 1987.

It takes the ‘bat and ball’ genre (aka the ‘Breakout‘ genre) to previously unheard of levels of both playability and difficulty, and it also managed to influence a lot of other games in the process.

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Maniac Mansion, Commodore 64

Released in 1987 for the Commodore 64 and Apple II, Maniac Mansion was the birth of SCUMM (Story Creation Utility for Maniac Mansion), the game engine that defined LucasArts point-and-click adventures for a decade. Actually, back then they were called Lucasfilm Games, and they were breaking new ground in a number of different places.

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Desert Falcon, Atari 7800

Desert Falcon is an obscure isometric shooter with an Egyptian theme, released exclusively for the Atari 7800 in 1987.

You play as a falcon, flying diagonally over the landscape, shooting stuff as you go, in a way similar to that seen in Sega‘s classic coin-op, Zaxxon.

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Saboteur II: Avenging Angel, ZX Spectrum

This 1987 sequel to the pioneering Saboteur is so much bigger in scope than its predecessor, but retains much of what made it good in the first place.

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Amaurote, ZX Spectrum

Amaurote is a strange, isometric action game, developed by Binary Design and published by Mastertronic in 1987. It first appeared on the ZX Spectrum and was later ported to other systems.

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Galaga ’88, Arcade

Namco‘s classic arcade sequel was initially released in 1987 in Japan – 1988 everywhere else – and proved a big hit with shoot ’em up fans with its fast graphics and colourful, firework-like explosions.

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