Mike Richardson‘s Combat Lynx is a very effective helicopter combat sim, first released for the Sinclair ZX Spectrum by Durell Software in 1984.
Category Archives: ZX Spectrum
Cavelon, ZX Spectrum
A conversion of the obscure Jetsoft arcade game, Cavelon is a simple but challenging maze game where you play a knight trying to collect the pieces of a door to create the exit to the next level.
The Snowman, ZX Spectrum
The Snowman by Quicksilva is based on the Raymond Briggs novel of the same name, but bears about as much relation to it as a penguin does to an albatross…
Santa’s Christmas Capers, ZX Spectrum
Santa’s Christmas Capers is a Christmas-themed game, published on the ZX Spectrum by Zeppelin Games in 1990.
Avalon, ZX Spectrum
Steve Turner‘s 1984 release Avalon is a groundbreaking adventure game with pseudo 3D graphics, released only for the ZX Spectrum.
Super Robin Hood, ZX Spectrum
Written by The Oliver Twins in 1985, and published by Codemasters, Super Robin Hood is a smart little platform game that came out on the Amstrad CPC originally, then on the ZX Spectrum a short time afterwards.
Chaos: The Battle of Wizards, ZX Spectrum
One of Julian Gollop‘s earlier games, and one that was based on a card system he created as a boy.
Chaos: The Battle of Wizards is a turn-based tactical combat game for up to eight players.
Soft & Cuddly, ZX Spectrum
A follow-up (of sorts) to the horror-themed Go To Hell, Soft & Cuddly is a satirical horror platform game, designed and programmed by John George Jones and published by The Power House in 1987.
Go To Hell, ZX Spectrum
Go To Hell is a horror-themed maze game, designed by John George Jones and published by Triple Six Software on the ZX Spectrum in 1985.
Gregory Loses His Clock, ZX Spectrum
Playing Gregory Loses His Clock was a real treat for me, because I had never seen it before now. I love finding (and of course grabbing) good old games that have previously passed me by. Considering that Gregory Loses His Clock was released quite late in the life of the ZX Spectrum (1989), it’s no surprise that I missed it. Most people (myself included) had moved onto 16-bit computers by then.