This 1989 shooter was designed by The Bitmap Brothers but programmed by The Assembly Line – a collaboration that resulted in one of the best-remembered Bitmap Brothers‘ games.
Category Archives: Company
Video game companies.
Karateka, Commodore 64
Karateka was Prince of Persia creator Jordan Mechner‘s first published game. He programmed it (originally for the Apple II) while attending Yale University in 1984.
It’s a simple martial arts fighting game that uses rotoscoped graphics to create realistic animation. Back in 1984 they were pretty revolutionary.
Karnov, ZX Spectrum
The ZX Spectrum conversion of the Data East arcade game, Karnov, is a good example of a decent arcade conversion on the Spectrum.
The Sentinel, Atari ST
I keep banging on about Geoff Crammond‘s The Sentinel (also known as The Sentry in North America) and will probably continue to do so until I’ve written about every version available. 🙂
Jail Break, Commodore 64
Jail Break is a conversion of the Konami arcade game of the same name, and was developed and published by Konami themselves in 1986.
Kung-Fu Master, ZX Spectrum
This terrible Spectrum conversion of the mighty arcade game, Kung-Fu Master, was developed by Ocean and published by US Gold in 1986.
Trevor McFur in the Crescent Galaxy, Atari Jaguar
Trevor McFur in the Crescent Galaxy was released for the Atari Jaguar in 1993. It is a side-scrolling, ‘bullet hell’ shooter, and it is awful.
Continue reading Trevor McFur in the Crescent Galaxy, Atari Jaguar
The Evil Dead, Commodore 64
Another great film turned into video game kitty litter! This one in 1984, by Palace Software.
E.T. the Extra-Terrestrial, Atari 2600
This notorious 1982 release for the Atari 2600 was – at the time – the most expensive movie license ever acquired by a video game company ($35 million dollars it apparently cost), and it also undoubtedly hastened the demise of Atari Inc. (as it was back then), and was also a major contributing factor to the video game market crash of 1983.
Cap’n’ Carnage, Atari ST
Cap’n’ Carnage is so bad that the programmer hasn’t even spelled the word “captain” correctly in the game itself… When you see a mistake like that you know you’re playing a low quality piece of software. Professionals do not make that kind of mistake on commercial releases. Oh dear me, this game is bad…