Super Contra is the sequel to Contra and was developed and distributed into arcades by Konami in 1988. It’s another challenging vertical screen run-and-gun shooter featuring super soldiers Bill and Lance, fighting the same alien creatures as seen in the previous game. Except this time they’re on a different mission and events are set one year later.
Tag Archives: Two-Player
Games that two people can play simultaneously.
Contra, Arcade
Contra is a run-and-gun arcade game developed and published by Konami in 1987. It is the first game in the long-running Contra series and was renamed as Gryzor – and tweaked slightly – for European arcades.
RoboCop 2, Arcade
The arcade version of RoboCop 2 was developed and published by Data East in 1991 and is loosely based on the 1990 Irvin Kershner-directed film sequel of the same name. In it you play as RoboCop and must stop a criminal drug baron, called Cain, from spreading a new drug called ‘Nuke’.
Fight Night, Commodore 64
Fight Night is a cartoony boxing game developed by Canadian company Sydney Development and published by Accolade in North America and US Gold in Europe in 1985.
Apidya, Amiga
Developed by German studio Kaiko and published by Play Byte in 1992, Apidya is a horizontally-scrolling, progressive weapons shoot ’em up appearing only on the Amiga.
Ikari Warriors, MSX
The 1987 MSX2 version of the classic coin-op, Ikari Warriors, is arguably the best 8-bit conversion of this scrolling shooter around. It was converted by SNK themselves, so is about as authentic as an MSX fan could hope for. In fact: the producer of this port was Koji Obada, who designed the original arcade game.
Aliens, Arcade
This 1990 arcade game from Konami plays fast and loose with the storyline, locations and situations from James Cameron‘s famous film, Aliens, but is still reasonably enjoyable to play.
Traxx, ZX Spectrum
The ZX Spectrum version of Jeff Minter‘s Traxx was published through Quicksilva in 1983. It was written by Salamander Software for Llamasoft and, to be honest, it’s not a very good game at all.
Laser Zone, ZX Spectrum
The Spectrum version of Llamasoft‘s Lazer Zone was programmed by Chris Clark for Salamander Software and first published by Quicksilva in 1983. It’s a fairly decent shoot ’em up, with a tricky dual gun mechanic to get your head around.
Laser Zone, Dragon 32
The Dragon 32 port of Jeff Minter‘s Laser Zone was coded by Lee Barnes for Salamander Software and first published in 1983.