The Firemen is an original overhead action game with you controlling a small team of intrepid fire fighters while out on duty.
Tag Archives: Sprites
Zombies Ate My Neighbors, Super Nintendo
This brilliant single and multi-player overhead shooter by LucasArts is a parody of every single horror and sci-fi film you’ve ever seen.
Chainsaws, zombies, UFOs, mummies, werewolves, demonic babies, spiders, shopping malls – you name it, the game will throw it at you during at least one of its 48 different stages.
Aliens vs. Predator, Arcade
This 1994 arcade game from Capcom is a ridiculously over-the-top beat ’em up in the style of Cadillacs and Dinosaurs – side-scrolling, all-action, with gigantic sprites jumping around all over the place.
Astro Boy: Omega Factor, Game Boy Advance
Astro Boy: Omega Factor is a fun and visually spectacular scrolling beat ’em up on the Nintendo Game Boy Advance.
The game was created by famous Japanese development house, Treasure – in association with Hitmaker – and was published by Sega in 2003.
Art of Fighting 3: The Path of the Warrior, Neo Geo
The original Art of Fighting 3 by SNK came out in arcades – and on the Neo Geo AES – in 1996.
Continue reading Art of Fighting 3: The Path of the Warrior, Neo Geo
International Basketball, Commodore 64
As good as International Soccer is (well, isn’t), International Basketball is on a whole ‘nother level when it comes to playability…
Again written by Andrew Spencer for Commodore, International Basketball looks very similar to its predecessor but is leagues better, in terms of gameplay.
International Soccer, Commodore 64
Andrew Spencer‘s International Soccer is a very early football game for the Commodore 64. And by “very early” I mean: 1983.
It stood out from other football games on the market at the time because it had a modicum of playability. You could at least take possession of the ball and have shots on target. You could at least kick the ball in the right direction…
Capcom vs. SNK 2 EO, XBox
The “EO” part of Capcom vs. SNK 2 EO means: “Easy Operation”. Basically, this is the same game as the classic arcade beat ’em up of 2001, but with controls better suited to a gamepad. So, rather than hitting buttons to perform special attacks, you can now move the right analogue stick in a certain direction to activate them instead.
Starquake, ZX Spectrum
Arguably game designer Steve Crow‘s finest hour, Starquake is a brilliant platform action game first released through Bubble Bus Software in 1985.
Wizard’s Lair, ZX Spectrum
Steve Crow‘s colourful and fun Wizard’s Lair is clearly a tribute to the brilliant Ultimate Play The Game title Atic Atac. It has the same overhead viewpoint, similar gameplay and graphics and sound effects.