The MSX conversion of Nightshade was first published by Ultimate Play the Game in 1985. It is identical to the original Spectrum version, barring a few small differences.
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Nightshade, Amstrad CPC
The Amstrad CPC conversion of Ultimate‘s Nightshade was first released in 1985. While it does benefit from some extra colours in the sprites and backgrounds, it does lack colour overall. Unlike the Spectrum original the buildings are not colour-coded, and the player character (a unnamed knight) doesn’t change colour depending on his infection level, which is slightly disappointing. The Amstrad version does look a bit weird, in terms of its use of colour. Filmation games usually look better on the Amstrad, but not in this case; it looks a bit jaundiced with its dominant yellow and orange colour scheme.
Nightshade, BBC Micro
The BBC version of Ultimate‘s classic Nightshade is very good. It runs pretty quickly (most of the time) and the controls are responsive, which is all you can hope for in the game like this.
Emerald Dragon, Super Nintendo
Emerald Dragon is a Japan-only RPG that was developed by Alfa System and published by MediaWorks for the Super Nintendo in 1995. It was given an English fan translation (by Translation Corporation) in 2014, which is great because it is an excellent game!
Secret Commando, Sega Master System
Known in North America as “Rambo: First Blood Part II” (complete with movie licensed characters), and “Ashura” in Japan. Also known as: “Not-So-Secret Commando“, since this is an unsubtle clone of Capcom‘s classic 1985 arcade game, Commando (and SNK‘s 1986 game, Ikari Warriors – since it has a simultaneous two-player mode and level designs that echo that game). Joking aside: it’s a pretty good clone of Commando, although it does play rather slowly.
Outlaws, Commodore 64
Outlaws was released by Ultimate Play the Game in 1985 for the Commodore 64. It is a side-scrolling action game with a Wild West theme, with a main character riding a horse, trying to shoot outlaws and protect a local town over a variety of different stages.
Imhotep, Commodore 64
Written by Manuel Caballero, Imhotep is a 1985 Commodore 64 release from Ultimate Play the Game. It’s an ancient Egyptian-themed, auto-scrolling shoot ’em up where you ride on the back of a bird, over pyramids and palm trees, shooting stuff and avoiding enemy bullets.
If you manage to get further into the game you’ll also encounter underground platforming levels; walking levels where you either have to jump over pits or throw rolling barrels into other barrels that are rolling towards you. There’s also a river section on a coracle.
The Official Father Christmas Game, Amstrad CPC
A game not often mentioned in online ‘Christmas video game’ lists, The Official Father Christmas Game is one of the better Christmas-themed video games that I’ve found so far. It was developed by Enigma Variations and published by Alternative Software for the Amstrad, Spectrum and C64 in 1989. All proceeds from the game went to the famous children’s charity, Save The Children.
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The Official Father Christmas Game, ZX Spectrum
Although you may laugh at the title of this Christmas-themed game, it’s not called that because the publisher (Alternative Software) went to Lapland to buy an official license from Santa… It’s called that because it is an official tie-in with the famous children’s charity, Save The Children. The game was sold (for a reasonable £2.99, for the Spectrum, Amstrad and C64) in 1989 and all profits went to Save The Children.
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The Official Father Christmas Game, Commodore 64
Created in association with Save The Children, The Official Father Christmas Game was developed by Enigma Variations and published by Alternative Software for the C64, Spectrum and Amstrad in 1989. Profits from the game went to the aforementioned children’s charity.
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