Tag Archives: pioneering

The Eidolon, Amstrad CPC

Adapted by P.A.W. Software, the Amstrad CPC version of The Eidolon is another excellent port of Lucasfilm Games‘ classic cave exploration game. It was first released by Activision in 1986 and could be argued is one of the best games on the Amstrad (although some would disagree).

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The Eidolon, MSX

The MSX version of Lucasfilm GamesThe Eidolon was published in Japan only – on cartridge – by Pony Canyon in 1986, and it is on-par with the original Atari 8-bit and Commodore C64 originals of this classic cave exploration game.

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Ballblazer, Atari 5200

Lucasfilm Games‘ classic futuristic sports game, Ballblazer, was released for the Atari 5200 by Atari Corporation in 1986, and it’s a really good port.

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Salmon Run, Atari 8-bit

Written by Bill Williams (the writer and designer of Sinbad and the Throne of the Falcon, among other games), for the Atari Program Exchange, and first released in 1982, Salmon Run is a clever, and uniquely different, video game based upon the life cycle of a fish – a salmon, specifically – that is trying to swim upstream to its spawning ground.

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Re-Bounder, Commodore 64

Re-Bounder is the 1987 sequel to the brilliant ball-bouncing game, Bounder. It was once again developed and published by Gremlin Graphics and this time features both horizontally and vertically-scrolling gameplay, whereas the previous game scrolled only vertically.

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Rocky Super-Action Boxing, ColecoVision

Developed and published by Coleco Industries in 1983, Rocky Super-Action Boxing is based on the 1982 film, Rocky III, and was the first licensed video game based on the smash-hit series.

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Awesome Golf, Atari Lynx

Developed by Hand Made Software and released exclusively for the Atari Lynx by Atari Corporation, Awesome Golf is a classic golf sim that both impressed critics and sold very well when it was first released in 1991. And it remains an excellent golf game to this day.

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Dungeon Master, Apple IIgs

The 1989 Apple IIgs conversion of FTL‘s Dungeon Master was created by the original developers and is therefore a perfect port of this classic Role-Playing Game. The game requires a minimum of 1MB of RAM to run, like the Amiga version, and a processor running at 2.8MHz or above makes it playable at the right speed.

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Forbidden Forest, Commodore 64

Created by Paul Norman for Cosmi Corporation, Forbidden Forest is a legendary survival horror game from 1983 in which you play an archer trying to avoid attacks from a variety of hostile creatures inside a sprawling forest.

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Dragon’s Curse, PC Engine

Dragon’s Curse is the American TurboGrafx-16 conversion of the classic Sega Master System game Wonder Boy III: The Dragon’s Trap. It was ported by original developer Westone and published by NEC in 1990 in North America and Hudson Soft in Japan in 1991. In Japan the game was confusingly released as “Adventure Island” (not to be confused with Hudson Soft‘s own Adventure Island series), and has a short intro sequence not seen in the American version.

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