The Famicom Disk System version of Bubble Bobble is mostly the same as the NES version, although it came out slightly earlier and was supplied on a two-sided floppy disk.
Tag Archives: gems
Bubble Bobble, NES
The Nintendo Entertainment System conversion of Bubble Bobble features beautiful graphics, with some colour changes to the original, but in general it is a very authentic port of the classic Taito arcade game.
Bubble Bobble, Apple II
The Apple II conversion of Bubble Bobble was developed by Novalogic (like the MS-DOS version), and it must be said that it’s not particularly authentic. In fact, it’s probably the worst version of Bubble Bobble available.
Bubble Bobble, Game Gear
The Sega Game Gear conversion of Bubble Bobble was developed and published by Taito themselves and it is a damn sight better than the flawed Game Boy and Game Boy Color conversions, even though the levels in this have been adapted to fit the Game Gear‘s tiny screen.
Bubble Bobble, Amstrad CPC
Amstrad Bubble Bobble was developed by Software Creations and published by Firebird in 1987. It was programmed by John Pickford with graphics by Andrew Threlfall and sound by Tim Follin.
Bubble Bobble, ZX Spectrum
Programmed by Mike Follin and published by Firebird in 1987 the ZX Spectrum conversion of Bubble Bobble is excellent, considering the machine’s limitations.
Bubble Bobble, Commodore 64
The Commodore 64 conversion of Bubble Bobble is held in high regard by those who know it. It was programmed by Stephen Ruddy for Software Creations and published by Firebird in 1988.
Magicland Dizzy, ZX Spectrum
Magicland Dizzy is the fourth Dizzy adventure game and the first game in the series not designed and coded by The Oliver Twins. Instead it was designed by Neal Vincent and coded by Big Red Software, with The Oliver Twins retaining creative oversight.
Croc: Legend of the Gobbos, PlayStation
Developed by Argonaut Software and published by Fox Interactive in 1997, Croc: Legend of the Gobbos is a colourful 3D platformer featuring a cute crocodile.
Croc actually started out as a prototype 3D platform game featuring Yoshi from Nintendo‘s Super Mario series, but when it was pitched to Nintendo they rejected the idea, so Argonaut re-worked it into an original property.
Kula World, PlayStation
Developed by Game Design Sweden AB, Kula World is an impressive ball-rolling puzzle game where you must roll around 3D mazes that are floating high above the ground and collect keys to unlock the exit.