Tag Archives: difficult

Paperboy 2, PC

The sequel to the classic Atari arcade game, Paperboy, Paperboy 2 was developed by Manley & Associates and published by Mindscape in 1991 and only appeared on home systems (it did not find its way into arcades). The game is generally considered to be a bit of a failure overall, although it does have some good ideas in it.

Continue reading Paperboy 2, PC

Krakatoa, ZX Spectrum

Written by Paul W. Reynolds and published for the ZX Spectrum by Abbex Electronics in 1984, Krakatoa – also known as “Escape From Krakatoa” – is a scrolling action game with multiple objectives in which you fly a helicopter in order to rescue people from the infamous erupting volcano.

Continue reading Krakatoa, ZX Spectrum

Gogo the Ghost, Commodore 64

Written by Marcus Charleville and Richard Dagsköld and published by Firebird in 1984, Gogo the Ghost is a simple maze game in which you must guide a friendly spectre through many screens of enemies and traps in order to rescue his “dream princess”.

Continue reading Gogo the Ghost, Commodore 64

Combat School, ZX Spectrum

The ZX Spectrum conversion of Konami‘s arcade game, Combat School, was developed and published by Ocean Software in 1987.

Continue reading Combat School, ZX Spectrum

The Fairytale Dreams of Alice, PC Engine

Originally released for the PC Engine in 1990 in Japan only as “Fushigi no Yume no Alice” (aka Alice in Wonderdream), this challenging and colourful platform game was fan-translated in 2021 as The Fairytale Dreams of Alice and is now fully playable in English.

Continue reading The Fairytale Dreams of Alice, PC Engine

Re-Bounder, Commodore 64

Re-Bounder is the 1987 sequel to the brilliant ball-bouncing game, Bounder. It was once again developed and published by Gremlin Graphics and this time features both horizontally and vertically-scrolling gameplay, whereas the previous game scrolled only vertically.

Continue reading Re-Bounder, Commodore 64

Rod Land, Amiga

The Amiga conversion of Rod Land is an enhanced port of the Jaleco arcade game from 1990. It features extra levels, extra animation, hidden features and bonuses, and glitch fixes. The conversion was done by Random Access and was published by Storm (a sub-label of The Sales Curve) in 1991.

Continue reading Rod Land, Amiga

Ghosts ‘N Goblins, PC

The 1987 PC MS-DOS version of Ghosts ‘N Goblins, I’m sorry to say, is a bit of a travesty. It looks terrible, and also plays like a lame duck. In fact, unless you can get the game set up properly in DOSBox (which took me some time to do), then it’s pretty much unplayable*.

Continue reading Ghosts ‘N Goblins, PC

Ghosts ‘N Goblins, Amstrad CPC

The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.

Continue reading Ghosts ‘N Goblins, Amstrad CPC

Ghosts ‘N Goblins, Amiga

It has to be said that the Amiga port of Capcom‘s classic Ghosts ‘N Goblins is a damn sight better than the Atari ST version, or any of the other conversions from the 16-bit era. It was developed and published by Elite Systems in 1990 and is as close to the arcade parent as is possible on the Amiga.

Continue reading Ghosts ‘N Goblins, Amiga