The Sega Megadrive/Genesis version of Prince of Persia was developed and published by Tengen and Domark in 1993. It is another great conversion – unique to all the rest.
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Prince of Persia, NES
Developed by Motivetime for Virgin Games and released in 1992, the NES version of Prince of Persia is unfortunately another flawed conversion.
Prince of Persia, Super Nintendo
Developed by Arsys Software for Konami and published in 1992 this Super Nintendo conversion of Prince of Persia is arguably the best out of all of them.
The game has been expanded and seriously enhanced with superb graphics and stereo sound.
Prince of Persia, Sega Master System
The Sega Master System port of Jordan Mechner‘s classic Prince of Persia was published by Domark in 1992. And in truth: it’s a bit hit and miss.
It looks alright, but the main character’s movement isn’t up to scratch, which is sacrilege.
Prince of Persia, TurboGrafx-16
Another fantastic conversion of Prince of Persia – this one for the PC Engine/TurboGrafx-16. It was a CD-ROM only release, so took advantage of Red Book audio streamed directly from the disc, and as a result: the music in the game is quite amazing and really adds to the atmosphere of the game.
Manic Miner, XBox 360
The original Manic Miner, emulated perfectly on XBox 360 by Elite Systems in 2012, plus with historical background notes, “Winter Mode”, scan lines on or off, pixel filtering, cheat mode, and more.
More on The King of Grabs: 10 Best Manic Miner Conversions
More: Manic Miner on Wikipedia
Spy Hunter, Atari 2600
You’d expect the Atari 2600 version of Spy Hunter to be the runt of the litter, and… it’s actually not too bad.
Spy Hunter, NES
The 1987 Nintendo Entertainment System conversion of Spy Hunter was handled by Sunsoft and is an excellent addition to the Spy Hunter family.
In some respects this is better than the arcade original, because it’s not quite so mind-bendingly difficult…
Spy Hunter, ColecoVision
Coleco‘s 1984 conversion of Bally Midway‘s classic Spy Hunter is a bit of a pale imitation of the arcade parent.
Graphically, it’s a little bland, but the scrolling is fast (I won’t say ‘smooth’, but it’s not jerky) and the sprites and backgrounds are colourful.
Gateway To Apshai, ColecoVision
Gateway To Apshai is sometimes described as a Roguelike RPG, but it doesn’t have randomly generated dungeons – they’re set, in number order, and there are a lot of them.