Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Lode Runner, Commodore 64

The Commodore 64 conversion of Lode Runner was a member of the original Broderbund releases of 1983 , with designer Doug Smith being ably assisted by Dane Bigham in this instance.

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International Lode Runner Day

In celebration of the late Doug Smith‘s iconic platform game I’m going to be publishing a series of screenshots of twelve (count ’em) different versions of Lode Runner, in a single day. Today, in fact.

We could call today “International Lode Runner Day”. 🙂

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The Legend of Zelda, NES

1986 saw the release of the original The Legend of Zelda on the NES, although it wasn’t on cartridge – it was on floppy disk. Specifically: for the Nintendo Famicom Disk System (FDS).

A cartridge version, with battery backup-up saves, was released in North America in 1987.

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Shadow Warrior, PC

The original Shadow Warrior was released for PC MS-DOS by GT Interactive in 1997.

Shadow Warrior is a fast, high fun factor, oriental comedy First-Person Shooter. It was created by 3D Realms and used the Duke Nukem ‘Build’ Engine to display the world.

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Solar Jetman, NES

Or, to give the game its full title: Solar Jetman: Hunt for the Golden Warship.

Solar Jetman is a really good gravity game in the style of Thrust or Exile, and also a spiritual sequel to the classic Ultimate games Jet Pac and Lunar Jetman – it starring the titular ‘Jetman’ of those titles.

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Dynamite Dan II, ZX Spectrum

The sequel to the hit platform game Dynamite Dan, Dynamite Dan II: Dr. Blitzen and the Island of Arcanum is more than just a cheeky update of the first game – it is much bigger, much more involving, and much, much more varied.

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