Written by The Oliver Twins in 1985, and published by Codemasters, Super Robin Hood is a smart little platform game that came out on the Amstrad CPC originally, then on the ZX Spectrum a short time afterwards.
Category Archives: ZX Spectrum
ZX Spectrum games.
Chaos: The Battle of Wizards, ZX Spectrum
One of Julian Gollop‘s earlier games, and one that was based on a card system he created as a boy.
Chaos: The Battle of Wizards is a turn-based tactical combat game for up to eight players.
Soft & Cuddly, ZX Spectrum
A follow-up (of sorts) to the horror-themed Go To Hell, Soft & Cuddly is a satirical horror platform game, designed and programmed by John George Jones and published by The Power House in 1987.
Go To Hell, ZX Spectrum
Go To Hell is a horror-themed maze game, designed by John George Jones and published by Triple Six Software on the ZX Spectrum in 1985.
Gregory Loses His Clock, ZX Spectrum
Playing Gregory Loses His Clock was a real treat for me, because I had never seen it before now. I love finding (and of course grabbing) good old games that have previously passed me by. Considering that Gregory Loses His Clock was released quite late in the life of the ZX Spectrum (1989), it’s no surprise that I missed it. Most people (myself included) had moved onto 16-bit computers by then.
Flunky, ZX Spectrum
This 1987 release from Piranha Games is the fifth of the ‘big sprite’ games from renowned ZX Spectrum programmer Don Priestley.
Through The Trap Door, ZX Spectrum
The 1987 sequel to The Trap Door doesn’t have its own Wikipedia page and isn’t mentioned on the Wikipedia page of its predecessor.
The Trap Door, ZX Spectrum
An adaptation of the British children’s television show of the same name, The Trap Door, which was made by Don Priestley for DK’Tronics in 1986.
Benny Hill’s Madcap Chase, ZX Spectrum
Benny Hill’s Madcap Chase is loosely based on the infamous Thames TV show, Benny Hill, made in the 1980s and featuring Mr. Hill, and his various cohorts, running around doing funny (or rude) things in the name of comedy.
Wanted: Monty Mole, ZX Spectrum
Back in 1984 in the UK there was an infamous, historic miner’s strike that lasted for over a year and caused hardship for many communities. Rather than sit and spectate, young Peter Harrap wrote a satirical platform game about a mining mole and published it, with all the profits going to help the struggling, striking miners. That game was Wanted: Monty Mole, and it launched Pete Harrap on his career making video games, and also the Monty Mole ‘franchise’. Although I can’t really call it a franchise because it wasn’t. It was simply a series of games.