Dark Forces is LucasArts‘ attempt at Doom, with a Star Wars make-over. It was first released in 1995 for MS-DOS PCs.
Looking at it now: it hasn’t aged too well, although it’s still fun to play if you get the controls set up correctly.
Dark Forces is LucasArts‘ attempt at Doom, with a Star Wars make-over. It was first released in 1995 for MS-DOS PCs.
Looking at it now: it hasn’t aged too well, although it’s still fun to play if you get the controls set up correctly.
A game that needs no introduction in this day and age – Fortnite is Epic Games‘ popular survival online shooter; a game that has taken the world by storm and a game that virtually every games-player has heard about (whether they’ve played it or not). It was first released in 2017 and currently has approximately 200 million active players worldwide. The numbers are unheard of…
Nihilistic Software‘s 2000 release, Vampire: The Masquerade – Redemption, is a 3D RPG with real-time combat and is held in very high regard by those who have played it.
On the surface Redemption is similar in style to Neverwinter Nights, although Neverwinter Nights came two years after Vampire, which demonstrates how ahead of its time it was.
Doom was good, but Quake – for me – was where id Software really broke the First-Person Shooter mould, with a game far ahead of anything else at the time – even their own games…
The 2006 sequel to the hit RPG Neverwinter Nights was created by American developer Obsidian Entertainment and published by Atari, Inc.
In many ways Neverwinter Nights 2 improves on the original game, and uses a new game engine (actually a suped-up version of the previous engine), this one called the Electron Engine.
BioWare‘s 2002 release, Neverwinter Nights, is a bit of a giant on the RPG scene.
Not only is it a detailed and engrossing Role-Playing Game par excellence, but it also plays host to a huge modding community. It’s also well-known as a multiplayer game too and features campaigns that can be played single or multi-player, and also features Player-versus-Player (PvP) combat.
British author Clive Barker was a writer and creative consultant on this 2001 Windows/Mac release.
Clive Barker’s Undying is a survival horror, first-person shooter – with magic – and was developed by EA Los Angeles. The game sold poorly on release and a planned multiplayer patch and sequel were both canned.
Terry Cavanagh‘s VVVVVV is an extremely smart-but-simple platform/indie game that feels a lot like a Commodore 64 game from the ’80s, although it was actually released in 2010.
Day of the Tentacle – the original, classic point-and-click adventure, released by LucasArts in 1993 – was given a high-definition facelift in 2016, courtesy of Double Fine Productions.
And it really gives this game a much-needed re-airing to the general public. Because Day of the Tentacle is too good a game to leave languishing in the recesses of history.
Which leads me up to this 2003 remake of Head Over Heels, by Retrospec.
A re-imagining of Ritman and Drummond‘s classic game, with updated visuals and sound. Does it cut the mustard? Does it live up to the greatness of the original?