The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.
Category Archives: Mastertronic
Amaurote, Amstrad CPC
Amaurote is an isometric action game, developed by Binary Design and published by Mastertronic in 1987. It first appeared on the ZX Spectrum and was later ported to the Amstrad CPC, and it suits the machine quite well.
Panther, Atari 8-bit
This Mastertronic Atari 8-bit budget release from 1987 feels like a budget game – and I don’t mean that as a compliment. It feels like an unfinished, un-polished game.
Panther is an isometric shoot ’em up in the style of Zaxxon, but with very little going on in the game itself.
Nonterraqueous, ZX Spectrum
A game with a strange name – actually the name of the planet you’re on: Nonterraqueous.
You control a robot ‘seeker drone’ on a mission to destroy the master computer that is threatening destruction of the entire planet.
POD: Proof of Destruction, Commodore 16/Plus4
POD: Proof Of Destruction is another decent bullet hell shooter on the C16, and another game designed and programmed by the prolific Shaun Southern.
Continue reading POD: Proof of Destruction, Commodore 16/Plus4
Spore, Commodore 16/Plus4
Another conversion, but a damn good one, and worthy of a place in any Commodore 16 fan’s collection.
Shrunk down to fit into just 16K, Spore is a overhead maze shooter with simple graphics and excellent mechanics. A bit like a simplified version of Gauntlet in some respects, but far more frantic.
Mr. Puniverse, Commodore 16/Plus4
Written by Tony Kelly and published by Mastertronic in 1986, Mr. Puniverse is a platform maze game with a satisfying jump mechanic, and is also the sequel to Big Mac.
Big Mac, Commodore 16/Plus4
Written by Tony Kelly and published by Mastertronic in 1985, Big Mac is a highly frustrating platform/puzzle game with an interesting jump mechanic and some nice graphical effects, and is the predecessor to the much better Mr. Puniverse.
Kikstart, Commodore 16/Plus4
Shaun Southern‘s Commodore 16 version of his hit bike game, Kikstart, is somewhat different to the original Commodore 64 version.
Kikstart, Commodore 64
Less successful than its sequel (and arguably less enjoyable too), Kikstart was written by Shaun Southern and published by Mastertonic in 1985.