Bomberman Special on the MSX is an enhanced version of the original Bomberman, with elements incorporated from the 1985 NES/Famicom version of the game. It was first published by Hudson Soft in 1986.
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Bomberman, NES/Famicom
The first NES/Famicom version of Hudson Soft‘s Bomberman was a significant enhancement of the Bomberman concept, and was the first game in the series to feature the famous Bomberman player character, with the white helmet (actually an enemy graphic taken and adapted from Hudson‘s 1984 Famicom port of Brøderbund‘s Lode Runner). Bomberman was released in 1985 in Japan, but wasn’t released in North America until 1989.
Bomberman, MSX
The very first release in the famous Bomberman series was this game – aka “Bomber Man” – which was developed and published by Hudson Soft, for the MSX, in 1983. This is basically a prototype of the Bomberman we know and love, that was to come some years later.
Croc 2, Game Boy Color
The Game Boy Color port of Croc 2 is a 2D version of the PlayStation sequel that was developed by Natsume and published by THQ in 2001.
Gauntlet, Game Boy Advance
The Game Boy Advance version of Atari‘s classic Gauntlet was released as a double-pack, with Rampart, in 2005. It was developed by EC-Interactive and published by Destination Software, and is pretty close to the arcade original, but doesn’t offer a multiplayer option, in spite of the GBA‘s link-up capabilities.
Twinkle Tale, Megadrive/Genesis
Developed by ZAP Corporation and published by Wonder Amusement Studio (a subsidiary of Japanese record label Toyo Recording), Twinkle Tale is a scrolling ‘bullet hell’ shooter released exclusively for the Sega Megadrive, in Japan only, in 1992. Fan translations into English, Spanish and Korean exist, making the game accessible to a good proportion of the world outside Japan.
Shadow Skimmer, Commodore 64
Published by The Edge in 1987, Shadow Skimmer is an overhead scrolling shooter set on a large, maze-like spaceship. At first glance, the game looks a bit like Andrew Braybrook‘s Paradroid, but it plays much differently.
Gauntlet, Apple IIgs
The Apple IIgs version of the arcade classic, Gauntlet, was first published by Mindscape in 1988. It’s a reasonable port, although it doesn’t have the variations in colour that most Gauntlet ports have. The levels in this version seem to be mostly the same colour – grey – with spot colours used for doors, items and monsters. Which is disappointing.
Gauntlet, NES/Famicom
The 1988 NES version of Gauntlet was developed and published by Tengen, and – surprisingly – it doesn’t feature the levels from the arcade original, but does its own thing instead.
Commando, Intellivision
I’ve been wanting to add the Intellivision version of Commando for some time now, but every time I tried to play it, I could never get the controls to work properly. Until now…