Tag Archives: Monsters

Pentagram, Commodore 64

Ultimate Play the Game‘s isometric platform adventure, Pentagram, was never officially released for the Commodore 64, so fans took it upon themselves to convert it themselves, some thirty years after its original release. This port was released in 2017 by Rod & Emu.

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Pentagram, MSX

Pentagram was released for the MSX in 1986, and it’s not really an Ultimate game, in truth, because it wasn’t written by the original Ultimate team; it’s a US Gold game. It’s not a bad game, though, even though it doesn’t have the flair or humour of an authentic Ultimate game.

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Nightshade, Commodore 64

The Commodore 64 conversion of Nightshade was coded by Shahid Ahmad and published by Firebird in 1986. It is a reasonable, if slower, version of the original game from Ultimate. What is more interesting, though, is the enhanced version, released by Nostalgia in 2016.

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Nightshade, MSX

The MSX conversion of Nightshade was first published by Ultimate Play the Game in 1985. It is identical to the original Spectrum version, barring a few small differences.

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Nightshade, Amstrad CPC

The Amstrad CPC conversion of Ultimate‘s Nightshade was first released in 1985. While it does benefit from some extra colours in the sprites and backgrounds, it does lack colour overall. Unlike the Spectrum original the buildings are not colour-coded, and the player character (a unnamed knight) doesn’t change colour depending on his infection level, which is slightly disappointing. The Amstrad version does look a bit weird, in terms of its use of colour. Filmation games usually look better on the Amstrad, but not in this case; it looks a bit jaundiced with its dominant yellow and orange colour scheme.

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Nightshade, BBC Micro

The BBC version of Ultimate‘s classic Nightshade is very good. It runs pretty quickly (most of the time) and the controls are responsive, which is all you can hope for in the game like this.

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Knight Lore, Commodore 64

This 2019 Commodore 64 homebrew conversion of the classic Knight Lore is arguably even better than the brilliant ZX Spectrum original. Spectrum owners will not want to hear that, but – being objective – this port does make the game more enjoyable to play. I also managed to get further into the game than I ever managed on the Spectrum, although I did use quick saves (but no cheats).

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Pokémon XD: Gale of Darkness, GameCube

Pokémon XD: Gale of Darkness is the successor to Pokémon Colosseum and is another third-generation spin-off from the main Pokémon series. It was developed by Genius Sonority and published by The Pokémon Company exclusively for the Nintendo GameCube in 2005.

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Pokémon Colosseum, GameCube

Pokémon Colosseum was developed by Genius Sonority and published by The Pokémon Company in 2003 in Japan and 2004 everywhere else. It is not considered part of the main Pokémon series, but is a third-generation spin-off made exclusively for the Nintendo GameCube.

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Emerald Dragon, Super Nintendo

Emerald Dragon is a Japan-only RPG that was developed by Alfa System and published by MediaWorks for the Super Nintendo in 1995. It was given an English fan translation (by Translation Corporation) in 2014, which is great because it is an excellent game!

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