Tag Archives: lasers

Starglider, Commodore 64

The Commodore 64 version of Starglider was ported by Solid Image and published by Rainbird in 1986. Unfortunately, the developers didn’t manage to convert Starglider‘s unique control method over to the C64 – instead they chose to use a fixed aiming reticule in the centre of the screen, and this results in a rather degraded gameplay experience.

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Starglider, Amstrad CPC

The Amstrad CPC version of Argonaut Software‘s classic 3D shooter, Starglider, was developed by Realtime Games Software, who also coded the excellent ZX Spectrum version. It could be argued that it is even better than the Spectrum version, because it runs faster and also uses more colours in the polygons, although the game does have a smaller cockpit and play window than the Spectrum version.

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Starglider, ZX Spectrum

The ZX Spectrum version of Argonaut‘s classic Starglider is actually surprisingly good. Or, rather: the 128K version is very good (the 48K version plays well enough, but it lacks the digitised speech and other enhancements, so is a little plain). And the main reason Starglider on the Speccy is respectable, is because it was converted by Realtime Games Software, who were pioneers in the field of Spectrum-based 3D games, having created the legendary Starstrike, Starstrike II and Carrier Command (among others).

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Starglider, Amiga

Argonaut Software‘s Starglider, when it first came out, was a flashy release. It came in a big blue box, with a novella, a manual, and a single floppy disk. Magazines were raving about it, and I remember buying it… for the ZX Spectrum. LOL.

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Starglider, Atari ST

The Atari ST version of Argonaut Software‘s pioneering 3D shooter, Starglider, first came out in 1986 – a year before the Amiga version (for some reason – I don’t know why).

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Santa Claus Saves The Earth, Game Boy Advance

Created by Lithuanian developer Ivolgamus and released for the PlayStation and Game Boy Advance by Telegames in 2002, Santa Claus Saves The Earth is a Christmas-themed platform game that plays better than it looks. Not that it looks particularly bad – it doesn’t; it just doesn’t look that good either. Let’s just call it “middle of the road“… 🙂

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Santa Claus Saves The Earth, PlayStation

Santa Claus Saves The Earth is a Christmas-themed platform game developed by Lithuanian company Ivolgamus and released for the PlayStation and Game Boy Advance by Telegames in 2002.

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Fire Shark, Arcade

Fire Shark is a vertically-scrolling shoot ’em up developed by Toaplan and first distributed into arcades in 1989. It is the sequel to Flying Shark, which came out in 1987, and once again features biplanes that must blast their way through ten different stages of military mayhem.

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Zarlor Mercenary, Atari Lynx

Zarlor Mercenary is a single or multiplayer vertically-scrolling “bullet hell” shooter that was developed by Epyx and released exclusively for the Atari Lynx in 1990. The game plays in landscape (horizontal) format, and the background scrolls horizontally too.

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Paradroid Redux, Commodore 64

Paradroid Redux is a fan-tweaked version of Andrew Braybrook‘s classic Commodore 64 shooter, Paradroid. The Redux version includes bug-fixes, enhancements and additions, and runs faster and smoother than any other Paradroid version that preceded it. It also includes all of the three previous versions of Paradroid in one package.

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