Tag Archives: Cult Game

Spindizzy, ZX Spectrum

Originating on the Amstrad CPC, Spindizzy is a genius piece of coding and game design. It is an isometric exploration game, where you play as a spinning gyroscope (called GERALD) trying to collect gems across a large map of screens. It was designed by Paul Shirley, and the Spectrum port was handled by Phil Churchyard. Spindizzy on the Spectrum was published by Electric Dreams in 1986.

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H.E.R.O. Is Back, Commodore 64

Created by Luca Carminati and first released in 2025, H.E.R.O. Is Back is a homebrew continuation of John Van Ryzin‘s classic mine rescue game, H.E.R.O.

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Sam’s Journey, Commodore 64

Developed by Knights of Bytes and published by Protovision, Sam’s Journey is a super-polished platform game released for the C64 in 2025. It has numerous similarities to Super Mario World on the Super Nintendo, which is no bad thing, and features 27 levels, each with multiple sections.

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DarXide, Sega 32X

Co-designed by David Braben – along with his team at Frontier Developments – DarXide is a more frivolous space shooter, compared to what he usually puts out. It was first published, exclusively for the 32X in Europe, by Sega in 1996.

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Metal Combat: Falcon’s Revenge, Super Nintendo

This sequel to Battle Clash was released only in Western regions in 1993 (USA) and 1994 (Europe), for the Super Nintendo. It was developed by the same team at Intelligent Systems who made the first game, and it is called: Metal Combat: Falcon’s Revenge. It features lightgun-style shooter gameplay and uses the Nintendo Super Scope.

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The Addams Family, Commodore 64

The C64 version of Ocean Software‘s ubiquitous The Addams Family is another decent platform game on the system. It was designed and programmed by Ivan Horn and Andrew Deakin and first released in 1992.

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Brian Bloodaxe, ZX Spectrum

Described as a game with “primary imbalance“, by publisher The Edge in 1985, Brian Bloodaxe is a strange platform game that tries to have a laugh at the expense of everyone – you; itself, and the genre of platform games it belongs to.

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Match Day, Commodore 64

Ocean Software‘s Match Day is up there with the very worst football games on the Commodore 64. It was first released in 1984, following the original Spectrum version.

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PSI Warrior, Commodore 64

Created by Paul Voysey and Tayo Olowu, with graphics by Yemi Olowu, PSI Warrior is an almost mythical game, released fairly early in the C64‘s lifetime (1984) by Beyond Software.

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Mega Apocalypse, Commodore 64

Mega Apocalypse is the sequel to Crazy Comets. It was programmed by Simon Nicol, with graphics by Bob Stevenson and music by Rob Hubbard, and was published for the Commodore 64 by Martech in 1987. It is a single-screen shooter in which you have to destroy a series of planets to complete each stage.

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