Galaxian is an iconic video game from the golden age of gaming history.
In fact, Galaxian was Namco‘s response to Space Invaders. It came out in 1979 and enthralled gamers with its hypnotic but brutal gameplay. Which it still does, to this day.
Galaxian is an iconic video game from the golden age of gaming history.
In fact, Galaxian was Namco‘s response to Space Invaders. It came out in 1979 and enthralled gamers with its hypnotic but brutal gameplay. Which it still does, to this day.
Space Invaders, owned and manufactured by Taito, is the best-selling video game and highest-grossing entertainment product of all time.
Released into video game arcades in 1987, Irem‘s side-scrolling shoot ’em up, R-Type, is considered by many to be the best of its type (pun intended).
Another classic ZX Spectrum game from Beam Software, Bedlam is a straightforward vertical-scroller, but done in an incredibly finessed manner.
The original Defender on the Atari 2600 is rubbish, but Defender II is the shizzle.
I was thinking to myself: “What’s the best out-and-out blaster on the Super Nintendo?” and a couple of names came to mind. Axelay I’ve already featured on here. Smash TV, I’ve featured the arcade parent, but not the 1991 SNES version.
Granada is an obscure-but-brilliant overhead tank shooter on the Sega Megadrive/Genesis that was developed by Wolf Team Japan and published by Renovation in North America in 1990. Granada was never given an official European release.
Rendering Ranger: R2 is a rare run-and-gun game from the end of the life of the Super Nintendo. It was published by Virgin Interactive in Japan only in 1995. Which is strange for a German game…
Known as Gradius in Japan – but Nemesis everywhere else – Konami‘s classic 1985 shoot ’em up is one of the earliest progressive weapons blasters, with distinct levels and boss battles.
The game is somewhat reminiscent of the classic side-scrolling Scramble (also by Konami), but in Nemesis you fly a ship called the “Vic Viper”, and which has a variety of different weapons which can be powered-up by collecting capsules left by destroyed enemies.
Japanese developer Cave made a name for itself in the mid 1990s with a series of manic vertically scrolling shooters, including ESP Ra.De. from 1998.