Tag Archives: 1985

Black Crystal, Commodore 64

Black Crystal is infamous for being an overpriced and under-produced RPG from the early days of home computing.

This Commodore 64 version plays pretty much the same as the ZX81 and ZX Spectrum versions, in that: it’s absolutely awful and will have you both tearing your hair out in minutes, and also wondering who on earth would make such a game…

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International Basketball, Commodore 64

As good as International Soccer is (well, isn’t), International Basketball is on a whole ‘nother level when it comes to playability…

Again written by Andrew Spencer for Commodore, International Basketball looks very similar to its predecessor but is leagues better, in terms of gameplay.

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Everyone’s A Wally, ZX Spectrum

Chris Hinsley‘s 1985 follow-up to Pyjamarama sees the return – once again – of Wally Week. The mechanic turned mundane video game hero.

The unique thing about Everyone’s A Wally is that you can switch between five different characters and go about your adventuring business – two years before Maniac Mansion.

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Doomdark’s Revenge, ZX Spectrum

Sequel to Mike Singleton‘s classic fantasy war game Lords of Midnight, Doomdark’s Revenge is much bigger and more complex than its predecessor, although essentially it still follows the same style of play as the original – with unique, turn-based movement and tactical combat.

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Wizard’s Lair, ZX Spectrum

Steve Crow‘s colourful and fun Wizard’s Lair is clearly a tribute to the brilliant Ultimate Play The Game title Atic Atac. It has the same overhead viewpoint, similar gameplay and graphics and sound effects.

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Nemesis/Gradius, Arcade

Known as Gradius in Japan – but Nemesis everywhere else – Konami‘s classic 1985 shoot ’em up is one of the earliest progressive weapons blasters, with distinct levels and boss battles.

The game is somewhat reminiscent of the classic side-scrolling Scramble (also by Konami), but in Nemesis you fly a ship called the “Vic Viper”, and which has a variety of different weapons which can be powered-up by collecting capsules left by destroyed enemies.

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Monty On The Run, Commodore 64

Created by Pete Harrap and published by Gremlin Graphics in 1985, Monty On The Run is the sequel to Wanted: Monty Mole, and a real step up in quality from the first game, in terms of satisfying platform action.

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