Developed by Concept Software and published by Argus Press in 1984, this adaptation of the classic 1979 film, Alien, is arguably the first serious video game based on the Alien series (I certainly wouldn’t describe the Atari 2600 version of Alien as ‘serious’).
Tag Archives: 1984
Sheep in Space, Commodore 64
Sheep in Space is a weird horizontal shoot ’em up, written by Jeff Minter and published by Llamasoft in 1984, and featuring a flying sheep who must complete horizontally-scrolling levels by shooting all the available enemies. Sheep in Space has its roots in Defender and Jeff‘s previous game, Ancipital.
Revenge of the Mutant Camels, Commodore 64
Revenge of the Mutant Camels is the 1984 sequel to Attack of the Mutant Camels and this time you play as a camel who must fight his way through 42 different attack waves. You can choose sequential or random attack waves, but the aim is the same: you must survive through all 42 waves to beat the game.
Psychedelia, Commodore 64
Psychedelia, by Jeff Minter of Llamasoft, is not a game but a “light synthesizer” – a program that turns input (either from a person via a joystick or keyboard, or from a sound input) into graphical on-screen patterns. Psychedelia was first released in 1984 and was one of the first “light synthesizers” ever made; certainly ever to be made available commercially; and it was the seed that led to the Winamp visualisation plugin craze of the late 90s/early 2000s, and to the evolution of light synthesizers or “sound-to-light” technology in general.
Metagalactic Llamas: Battle at the Edge of Time, ZX Spectrum
Ported by Chris Clark of Salamander Software and first published in 1984, Metagalactic Llamas: Battle at the Edge of Time is a straightforward conversion of the VIC-20 original, but with a couple of tweaks here and there.
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Metagalactic Llamas: Battle at the Edge of Time, Commodore 64
The 1984 Commodore 64 version of Metagalactic Llamas: Battle at the Edge of Time was converted by Aaron Liddiment for Llamasoft and is pretty much the same as the classic VIC-20 original, except with better graphics and arguably better sound.
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Hellgate, Commodore 64
I would say that Hellgate is one of my least favourite Jeff Minter/Llamasoft games. While it is competently-programmed and nicely-presented, Hellgate is also a very difficult game to play effectively as a single-player.
Matrix: Gridrunner 2, ZX Spectrum
Published by Salamander Software in 1984 the Spectrum conversion of Jeff Minter‘s Matrix: Gridrunner 2 is a decent enough game, with non-flickery graphics and responsive controls. The conversion was coded by Shaukat Ali Tenquist, who kindly commented below to let us know.
Wallie Goes to Rhymeland, Commodore 64
Wallie Goes To Rhymeland is the third and final game in the “Wallie” series, designed and programmed by Andrew Challis, with graphics by his sister, Claire. The game was first published by Interceptor Software in 1984 for the Commodore 64 and it is mostly forgotten now. Which is a pity because the game has some charm; it was made by a brother and sister team, and it also brought joy to the lives of everyday gamers back in the mid-Eighties.
Trollie Wallie, Commodore 64
Released by Interceptor Software in 1984, Trollie Wallie is a scrolling platform game featuring a weird mouth on legs, called “Wallie“. It’s actually the sequel to Wheelin’ Wallie which came out through Interceptor earlier that same year.