A number of classic Lucasfilm Games‘ titles originated on Atari 8-bit home computers and Koronis Rift is one of them, first released in 1985.
You play a scavenger hunting for lootable scrap on the surface of hostile alien planets.
A number of classic Lucasfilm Games‘ titles originated on Atari 8-bit home computers and Koronis Rift is one of them, first released in 1985.
You play a scavenger hunting for lootable scrap on the surface of hostile alien planets.
The Atari 800 version of Rescue On Fractalus was released in 1984 and was the first version available. It was a critical success and drew quite a lot of attention to Atari 8-bit home computers (jealous Commodore 64 owners had to wait almost a year before they got a conversion).
Paul Shirley‘s classic isometric puzzle/adventure game, Spindizzy, originated on the Amstrad CPC, but is also quite excellent on the Atari 800.
The sequel to Miner 2049er, Bounty Bob Strikes Back, again features the jumping cowboy trying to walk on every piece of platform surface, although this game is much more subtle and challenging than the first one.
The original Miner 2049er fitted into just 16K of RAM, so would run on an Atari 400 (as well as any other Atari 8-bit home computer). It is a very early platform game, written by Bill Hogue in 1982, and featuring the character ‘Bounty Bob’.
The Atari 8-bit home computer range played host to a large variety of ground-breaking games in the late 1970s and throughout the 1980s, and this week we’re going to be celebrating that fact.
This console conversion of Raffaele Cecco‘s Cybernoid was released by Acclaim Entertainment in 1989.
It is just as difficult and frustrating as the original, if not more so.
Chunky visuals and a smaller play window make the Amstrad version of Cybernoid look decided untidy next to the Spectrum original.
A decent Commodore 64 conversion of Cybernoid, by Nick Jones.
This original ZX Spectrum version of Raffaele Cecco‘s Cybernoid was released by Hewson Consultants in 1987.