Tag Archives: vertical scrolling

Captain Tomaday, Neo Geo

Released by Visco Corporation as a Neo Geo-based arcade game in 1999, Captain Tomaday is a one or simultaneous two-player shoot ’em up, featuring a cartoon tomato with bionic fists.

Continue reading Captain Tomaday, Neo Geo

Salamander, PC Engine

The PC Engine version of Salamander was first released by Konami in 1991, and it demonstrates why NEC‘s small-form console was so ahead of everything else at the time. It has great graphics and sound, smooth scrolling, large objects moving around the screen, very little sprite tearing, responsive controls, and a simultaneous two-player gameplay mode.

Continue reading Salamander, PC Engine

Salamander, MSX

The MSX port of Konami‘s classic arcade shooter, Salamander, was first released in Japan – on cartridge – in 1987. And although it shares the name and certain elements from the arcade game, this is a completely new version of Salamander, with a new storyline, new characters, ships and levels. It is sometimes referred to as “Salamander: Operation X“.

Continue reading Salamander, MSX

Screaming Wings, Atari 8-Bit

Released in 1986 by Red Rat Software, Screaming Wings is a vertically-scrolling, ‘bullet hell’ shooter in which you pilot an aircraft similar to a Lockheed P-38 Lightning (the famous single-seat WWII fighter with the twin boom design).

Continue reading Screaming Wings, Atari 8-Bit

Commando, Intellivision

I’ve been wanting to add the Intellivision version of Commando for some time now, but every time I tried to play it, I could never get the controls to work properly. Until now…

Continue reading Commando, Intellivision

Rainbow Islands, Sega Master System

Rainbow Islands on the Sega Master System was released in 1993 in Europe, Australia and Brazil, and it is a reasonably good port of the classic Taito arcade game.

Continue reading Rainbow Islands, Sega Master System

Rainbow Islands, Game Boy Color

Rainbow Islands on the Game Boy Color was ported by Dreams Co., Ltd. and published by TDK Mediactive in 2001. From what I can tell it was only released in Europe, which – considering it was created by a Japanese developer – is a little strange.

Continue reading Rainbow Islands, Game Boy Color

Rainbow Islands, NES/Famicom

The NES version of Rainbow Islands was developed and published by Taito (it was published by Ocean Software in Europe) in 1992. It is a decent enough port of the classic arcade game but does have some deficiencies compared to the original.

Continue reading Rainbow Islands, NES/Famicom

Re-Bounder, Commodore 64

Re-Bounder is the 1987 sequel to the brilliant ball-bouncing game, Bounder. It was once again developed and published by Gremlin Graphics and this time features both horizontally and vertically-scrolling gameplay, whereas the previous game scrolled only vertically.

Continue reading Re-Bounder, Commodore 64

Fire Shark, Arcade

Fire Shark is a vertically-scrolling shoot ’em up developed by Toaplan and first distributed into arcades in 1989. It is the sequel to Flying Shark, which came out in 1987, and once again features biplanes that must blast their way through ten different stages of military mayhem.

Continue reading Fire Shark, Arcade