The NES version of Rainbow Islands was developed and published by Taito (it was published by Ocean Software in Europe) in 1992. It is a decent enough port of the classic arcade game but does have some deficiencies compared to the original.
Tag Archives: vertical scrolling
Re-Bounder, Commodore 64
Re-Bounder is the 1987 sequel to the brilliant ball-bouncing game, Bounder. It was once again developed and published by Gremlin Graphics and this time features both horizontally and vertically-scrolling gameplay, whereas the previous game scrolled only vertically.
Fire Shark, Arcade
Fire Shark is a vertically-scrolling shoot ’em up developed by Toaplan and first distributed into arcades in 1989. It is the sequel to Flying Shark, which came out in 1987, and once again features biplanes that must blast their way through ten different stages of military mayhem.
Flying Shark, Arcade
Developed by Toaplan and first released into arcades in 1987, Flying Shark (aka Sky Shark in North America) is a challenging vertically-scrolling bullet hell shooter with a military theme. You fly a biplane over jungle and sea and must blast your way through five increasingly more difficult levels.
Zarlor Mercenary, Atari Lynx
Zarlor Mercenary is a single or multiplayer vertically-scrolling “bullet hell” shooter that was developed by Epyx and released exclusively for the Atari Lynx in 1990. The game plays in landscape (horizontal) format, and the background scrolls horizontally too.
Raiden Densetsu, FM Towns
Released in Japan as “Raiden Densetsu” (“Legend of Raiden“), but with a title screen that calls it “Raiden Trad“, this is an authentic port of the Seibu Kaihatsu arcade game Raiden, but with a few extra options.
Tugboat, Arcade
Tugboat is a relatively early colour arcade game, created by Enter-Tech and first distributed as part of the Moppet Video range in 1982. It is a very simple game that was designed for children – housed in a miniature arcade cabinet – in which you control a tugboat moving down a river and must avoid floating logs (and collisions with the banks), and can collect floating buoys by moving left and right.
Commando, Atari 8-Bit
***CANNED GAME***
The Atari 8-Bit version of Commando was developed by Sculptured Software for Data East in 1989, but unfortunately the game was never released. Thankfully a prototype still exists and is available online, which is good because this is one of the best 8-bit ports of Commando around.
Commando, Apple II
The 1987 Apple II conversion of Capcom‘s Commando was developed by Quicksilver Software, Inc. and published by Data East in North America only, and it is a reasonable port although the play window is probably the smallest out of the all the versions of Commando I’ve played so far.
Commando, BBC Micro
Unfortunately the BBC Micro version of Elite‘s conversion of Commando is an absolute travesty, with terrible graphics and horrible gameplay and the only thing it has in common with the arcade original is the name of the game and the basic scenario.