Tag Archives: swords

Soulcalibur, Arcade

After the arcade game, Soul Edge in 1996, and the PlayStation conversion of that game in 1998 (called “Soul Blade” in the West), came Soulcalibur in 1999. It was made available in arcades first, as a two-player cabinet, and did reasonably good business.

The basic storyline is about a group of fighters battling it out for possession of a mystical sword called “The Soul Edge“.

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Soul Blade, PlayStation

Released in December 1996 in Japan, and in 1997 in North America and Europe, Soul Blade is the PlayStation port of Namco‘s Soul Edge arcade fighting game – the predecessor to the Soulcalibur series.

Soul Edge was a pioneering early attempt at using Motion Capture in a fighting game – for the realistic animation of the combatants – and it had quite an impact on fighting game fans when it was first released.

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Soul Edge, Arcade

Developed by “Project Soul” and released into arcades by Namco in April 1996, Soul Edge is a weapons-based, one-on-one fighting game that serves as the predecessor to the Soulcalibur series.

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The Cyber Shinobi, Sega Master System

Released exclusively for the Sega Master System in 1990, The Cyber Shinobi is a sequel to the first Shinobi, but it’s not really a sequel many will remember. Mostly because it isn’t very good…

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Shinobi, ZX Spectrum

The ZX Spectrum version of Sega‘s classic Shinobi was developed by Binary Design for The Sales Curve and published by Virgin Games in 1989. It is a relatively loose approximation of the arcade game, but is nonetheless playable and enjoyable.

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Shinobi, NES

The 1989 NES version of Sega‘s Shinobi was converted and published by Tengen, in North America only. Why the game wasn’t released in Japan, I don’t know. Maybe because Sega didn’t think it was good enough?

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Dragon’s Lair 3D, GameCube

Known as “Dragon’s Lair 3D: Return to the Lair” in North America, this fully-3D action adventure is a reimagining of Don Bluth‘s classic laserdisc arcade game, Dragon’s Lair. And it works brilliantly well. Dragon’s Lair 3D was published for the GameCube by THQ in Europe, and Encore, Inc. in North America, in 2002. It was also released for PlayStation 2, Windows and XBox.

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Moon Crystal, NES/Famicom

Released in Japan only for the Nintendo Famicom in 1992, Moon Crystal is a scrolling platform game in the style of Zelda II. The game was developed by Hector (aka “Hect“), and fan translations into English, Spanish, Polish and Indonesian exist, making the game understandable to players who don’t speak or read Japanese.

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Shinobi, Commodore 64

The Commodore 64 version of Sega‘s classic Shinobi was developed by The Sales Curve and first published by Virgin Games in 1989. And – while it is a decent conversion in terms of presentation and playability – it is arguably even harder than the arcade original, which can make it extremely frustrating to play at times.

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Shinobi, PC Engine

The PC Engine version of Sega‘s Shinobi was developed and published by Asmik Corporation in 1989, and it features some interesting changes to the arcade version.

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