Sheep in Space is a weird horizontal shoot ’em up, written by Jeff Minter and published by Llamasoft in 1984, and featuring a flying sheep who must complete horizontally-scrolling levels by shooting all the available enemies. Sheep in Space has its roots in Defender and Jeff‘s previous game, Ancipital.
Tag Archives: shoot em up
Revenge of the Mutant Camels, Commodore 64
Revenge of the Mutant Camels is the 1984 sequel to Attack of the Mutant Camels and this time you play as a camel who must fight his way through 42 different attack waves. You can choose sequential or random attack waves, but the aim is the same: you must survive through all 42 waves to beat the game.
Metagalactic Llamas: Battle at the Edge of Time, ZX Spectrum
Ported by Chris Clark of Salamander Software and first published in 1984, Metagalactic Llamas: Battle at the Edge of Time is a straightforward conversion of the VIC-20 original, but with a couple of tweaks here and there.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, ZX Spectrum
Metagalactic Llamas: Battle at the Edge of Time, Commodore 64
The 1984 Commodore 64 version of Metagalactic Llamas: Battle at the Edge of Time was converted by Aaron Liddiment for Llamasoft and is pretty much the same as the classic VIC-20 original, except with better graphics and arguably better sound.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, Commodore 64
Hellgate, Commodore 64
I would say that Hellgate is one of my least favourite Jeff Minter/Llamasoft games. While it is competently-programmed and nicely-presented, Hellgate is also a very difficult game to play effectively as a single-player.
Metagalactic Llamas: Battle at the Edge of Time, VIC-20
The original Metagalactic Llamas: Battle at the Edge of Time first came out for the VIC-20 in 1983. The Commodore 64 version was a later port, in 1984.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, VIC-20
Matrix: Gridrunner 2, Atari 8-bit
Jeff Minter‘s Matrix: Gridrunner 2 was unfortunately re-titled and marketed as “Attack of the Mutant Camels” for the Atari 8-bit North American market, which causes considerable confusion about this game even now. I’m sticking with the original titles, to avoid confusion, for the HESWare re-titled versions of Matrix.
Matrix: Gridrunner 2, ZX Spectrum
Published by Salamander Software in 1984 the Spectrum conversion of Jeff Minter‘s Matrix: Gridrunner 2 is a decent enough game, with non-flickery graphics and responsive controls. The conversion was coded by Shaukat Ali Tenquist, who kindly commented below to let us know.
Matrix: Gridrunner 2, Commodore 64
The sequel to Gridrunner, Matrix: Gridrunner 2, is a more refined, varied and engaging incarnation of Gridrunner than was seen previously. It was written by Jeff Minter and first published by Llamasoft in 1983.
Laser Zone, ZX Spectrum
The Spectrum version of Llamasoft‘s Lazer Zone was programmed by Chris Clark for Salamander Software and first published by Quicksilva in 1983. It’s a fairly decent shoot ’em up, with a tricky dual gun mechanic to get your head around.