Tag Archives: puzzle

Chip’s Challenge, Atari Lynx

The Atari Lynx version was the original version of Chip’s Challenge. It was developed by Chuck Sommerville at Epyx and first released in 1989.

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Spindizzy Worlds, Super Nintendo

Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.

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Spindizzy, Apple II

I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…

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Spindizzy, Commodore 64

In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.

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Wrangler, Atari ST

Another great “hidden gem” on the Atari ST – Wrangler, developed by Magnetic Fields and published by Alternative Software in 1988.

Wrangler a strange isometric puzzle game, with you playing the role of a robotic cowboy called “Glint Eastwood” (groan), and who must patrol various levels, collecting a required number of coloured tiles in order to shut down some alien gates. It’s a difficult game to explain, but is quite easy to play when you get the hang of it, and also quite compelling.

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Boulder Dash, ColecoVision

The ColecoVision conversion of Peter Liepa and Chris Gray‘s classic Atari 8-bit game, Boulder Dash, is really quite wonderful. It was converted by Micro Lab and published on the Micro Fun label in 1984.

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Sokoban, Commodore 64

Originally released in 1982 for the PC-8801, Sokoban is an ingenious overhead puzzle game about a guy pushing boxes around a warehouse.

That might sound as dull as dishwater to some people, but the fact is: Sokoban is extremely clever and very challenging, and is one of those games that really gets the brain muscles flexing in order to beat it.

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Q*bert, Game Boy

Coming some ten years after the release of the arcade original, Q*bert for the Game Boy was developed by Gottlieb and published by Jaleco in 1992.

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Mario & Wario, Super Nintendo

Nintendo have a way of branching out their video game franchises in new and surprising directions, and 1993‘s Mario & Wario is a good example of that.

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