Knight Move, Famicom Disk System

Designed by the same guy who created Tetris (Alexey Pajitnov), Knight Move is a weird kind of puzzle game, with a bouncing chess piece knight who can only move in that funny ‘L’ shape that a knight moves in a real game of chess.

The knight must collect hearts by landing on top of them on the same square on the board.

The catch in Knight Move is that the bouncing knight never stops, and in fact speeds up as the game moves along. Another catch is that portions of the floor start to disappear as you bounce on them, and the holes must be avoided otherwise it’s game over. Thankfully you can reset the holes in the floor by collecting a certain number of hearts. That said: the more holes that are open, the more points you are awarded for collecting hearts. So risky play is rewarded, even encouraged.

Although the appeal of Knight Move is relatively limited there is no doubting that it is a clever and absorbing game. The simultaneous two-player game is particularly good.

Knight Move was first published for the Famicom Disk System by Nintendo in 1990.

More: Knight Move on Wikipedia

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