Tag Archives: maze

Major Blink, Commodore 16/Plus4

The sequel to Jon Williams‘ highly-regarded Berks, Major Blink uses similar gameplay elements to Berks, but is in fact something of an Amidar clone this time around.

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Berks, Commodore 16/Plus4

Written by UK-based coder Jon Williams and published in 1985 by CRL Group Ltd., Berks is an entertaining and challenging overhead shooter with colourful graphics. In some respects it is a tribute to Berzerk, but with more going on.

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Spore, Commodore 16/Plus4

Another conversion, but a damn good one, and worthy of a place in any Commodore 16 fan’s collection.

Shrunk down to fit into just 16K, Spore is a overhead maze shooter with simple graphics and excellent mechanics. A bit like a simplified version of Gauntlet in some respects, but far more frantic.

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Mr. Puniverse, Commodore 16/Plus4

Written by Tony Kelly and published by Mastertronic in 1986, Mr. Puniverse is a platform maze game with a satisfying jump mechanic, and is also the sequel to Big Mac.

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Rescue From Zylon, Commodore 16/Plus4

Written by Mark J. Moore and published by Gremlin Graphics in 1985, Rescue From Zylon I would say is one of the best games ever released for the Commodore 16.

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Formula 1 Simulator, Commodore 16/Plus4

Oh dear. Formula 1 Simulator unfortunately proves that not all of talented and prolific coder Shaun Southern‘s games were “good”… Because this game is quite awful.

It’s a bad rip-off of Atari‘s Pole Position, and not even a playable one at that.

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Mole Mania, Game Boy

This 1996 release on the Nintendo Game Boy is one of Shigeru Miyamoto‘s least known works, although it really is a hidden gem on the system and is well worth finding and playing now if you’ve never seen it.

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Solar Jetman, Commodore 64

Developed by Software Creations for Sales Curve Interactive, Solar Jetman is a legendary ‘lost’ game that was canned by its publisher in 1991 and has since resurfaced and been ‘preserved’ online.

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Gift From The Gods, ZX Spectrum

Gift From The Gods is a mythology-based maze game – with impressively-animated, large figures – that was only ever released for the ZX Spectrum. Its origins lie in the infamous cancelled Imagine Software game, Bandersnatch.

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