Tag Archives: lighting effects

Doom, 3DO

The beleaguered 3DO port of id Software‘s classic Doom is often referred to as “the worst port of Doom” by fans of the game, but it’s actually not a bad conversion at all. Yes: it is relatively slow, compared to other Doom ports, and yes: the game runs in a reduced-size window, but it still plays pretty well and does have its plus points.

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Ultima Underworld: The Stygian Abyss, FM Towns

Origin/Blue Sky Productionsclassic MS-DOS RPG, Ultima Underworld: The Stygian Abyss, was released for the FM Towns in 1993 by Electronic Arts Victor, Inc.*

*= Electronic Arts Victor was a joint venture between Electronic Arts and the Victor Musical Industries subsidiary of JVC, established in September 1992 in Tokyo. Electronic Arts Victor‘s mission was to translate Electronic Arts‘ library of games to Japanese language and to distribute them in Japan, as well as to create original titles for the Japanese market.

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SOS, Super Nintendo

SOS is an intriguing survival adventure game set on a sinking ship in The North Sea, in 1921. The game features four playable characters, each with a different story, although the ultimate aim is the same for all of them: to escape from the stricken Lady Crithania, which has been hit by a gigantic wave and has capsized off the coast of England. SOS was developed by Human Entertainment and published exclusively for the Super Famicom by Field Co. Ltd. in 1993 (1994 in North America; published by Vic Tokai). In Japan the game is known as “Septentrion“.

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Doom, Sega Saturn

The Sega Saturn port of Doom was developed by Rage Software and distributed by GT Interactive in 1997. Like the PlayStation version (on which this port is based) it contains both Ultimate Doom and Doom II, but is a little disappointing in terms of performance and presentation.

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Doom, Sega 32X

The Sega 32X port of id Software‘s Doom was developed and published by Sega of America in 1994. While the game doesn’t run in a full window (there’s a permanent border around the screen, probably to keep the frame rate up, which is unfortunate), it is an otherwise very good conversion, with smooth movement and decent controls.

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Mary Shelley’s Frankenstein, Megadrive/Genesis

The Megadrive/Genesis version of Bits StudiosMary Shelley‘s Frankenstein is a bit of a poor relation to the Super Nintendo version of the game. Mainly because the lack of colour in the visuals tends to make this version look a bit rough when compared to the SNES version. But it is what it is: a fairly bog standard platform game loosely based on Kenneth Branagh‘s 1994 film.

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Mary Shelley’s Frankenstein, Super Nintendo

The 1994 Super Nintendo game, Mary Shelley’s Frankenstein, is an adaptation of the film of the same name, starring Robert De Niro, Helena Bonham Carter and Kenneth Branagh. It was developed by British company Bits Studios and published by Sony Imagesoft in North America only.

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Crysis, PC

Crysis is a futuristic first-person shooter developed by German company Crytek and published by Electronic Arts in 2007. It is the first game in the Crysis series and is known as a game that – at the time of its original release – had relatively high-end system requirements. It’s also quite similar to Crytek‘s previous game, Far Cry, in that it is predominantly combat based in a jungle environment, with vehicles like jeeps, trucks, cars, hovercraft and boats that can be commandeered and driven.

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Colt Canyon, PC

Colt Canyon is a single-player Wild West-based pixel art ‘twin stick’-style shooter developed by German company Retrific and published by Headup in 2020. You play a cowboy who must save his kidnapped partner from ruthless bandits. In fact: you can play as a variety of different characters – if you unlock them first.

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Unreal II: The Awakening, PC

Unreal II: The Awakening is the sequel to Unreal and was developed by Legend Entertainment and published by Infogrames in 2003 under the Atari brand. It utilises Unreal Engine 2 and again features a single-player campaign, as well as multiplayer deathmatching.

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