A decent Commodore 64 conversion of Cybernoid, by Nick Jones.
Tag Archives: Hewson Consultants
Cybernoid, ZX Spectrum
This original ZX Spectrum version of Raffaele Cecco‘s Cybernoid was released by Hewson Consultants in 1987.
Battle Valley, Commodore 64
A fine side-scrolling action game released in 1988 on the budget Rack-It label (for a mere £2.99), Battle Valley is a hectic mixture of tank blasting and helicopter flying, with a pounding soundtrack and solid graphics.
Avalon, ZX Spectrum
Steve Turner‘s 1984 release Avalon is a groundbreaking adventure game with pseudo 3D graphics, released only for the ZX Spectrum.
Zynaps, ZX Spectrum
Zynaps is a smart side-scrolling shoot ’em up, developed by Dominic Robinson, John Cumming and Stephen Crow (with music by Steve Turner), and published by Hewson Consultants for the ZX Spectrum in 1987.
Paradroid ’90, Amiga
Mmmm. Paradroid ’90 is one of those “classic” games that should have been great, but unfortunately was a big, fat missed opportunity.
Its parent – the Commodore 64 classic Paradroid, by Andrew Braybrook – is a perfect example of simple-but-amazingly-compelling gameplay.
This remake pretty much loses everything that made the original great, in spite of original author Braybrook‘s involvement.
Ranarama, Atari ST
Ranarama, by Steve Turner of Graftgold, originated on the ZX Spectrum in 1987, and was later converted to the Atari ST, Amiga and Amstrad CPC.
Iridis Alpha, Commodore 64
Jeff Minter‘s classic Iridis Alpha is a weird horizontal shoot ’em up first released in 1986 through Llamasoft and Hewson Consultants.
Alleykat, Commodore 64
Alleykat is a strange-but-enjoyable mix of vertical shooter and race game. Although – in this case – you ARE taking part in races, but not actually racing anyone.
Uridium Plus, Commodore 64
There isn’t a great deal of information around about Uridium Plus. Like: whether this version has any technical enhancements (like Heavy Metal Paradroid does), or not. I have vague recollections that this version was somehow technically better, although I could be wrong. It’d be nice to know…